is there a chance to ACTIVATE the (default) blink effect while an enemy taking damage without using action sequences by YEP? Also i got the BattleEngineCore by Yanfly and dont find any possibility in there to reactivate it.
i guess u dont get what i mean bc my english is bad. i am sorry.
Is there a way to have the Battle Scene fast forward active by default?
So that it is active by itself without touching the screen or pressing the OK button?
thanks again for your time. i appreciate this alot! Another question:
Afair does fast forward double the update routine per frame - is there any posibillity to make this default in battle scene, also fast forward still working (auto) as fast forward even without inputting OK?
i tried a...
Dear Sir or Ma'm,
your solution number one brings an improvement for the windows deployment/battle test and play test. works like before.
android deployment still got the lags when crit/absorb, but its slightly better. also the fast forward when holding the OK button in battle scene still...
I forgot to mention following:
I tried different plugins for a solution and when i use the YEP Fps Sync plugin there is no fps drops at all but whenever a crit or an absorb appears the game is slowing hardly down. means: the animation is played very smooth but really really slow.
also with yep...
since like a month ive got on mobile and pc the following bug:
whenever a actor hit an enemy critical or whenever an actor/enemy absorbs damage the game lags. the fps drops like to 1 to 10 frames. the fps drop down is more hard when an absorb appears.
but if i hold the OKE button...
im trying to get the amount of absorbtion points from the yanfly absorbtion plugin shown in the states icon.
this is the lunatic code i use, which wont work at all:
<Custom Apply Effect>
user._currentBarrierPoints = user.barrierPoints();