I greatly appreciate the assist, it now throws a different error
Which honestly has me thinking that this just isn't meant to be. I have a common event item that spawns the equip scene without incident, it just has to go last or it does funky things with the turn sequence.
As this appears to...
Thank you for the patch. In the updates since there is now a problem with Vizu's equipcore, largely doing the same thing (crashing because of the () in the code), I managed to get it partially working, but the scene crashes due to a conflict if you unequip something and it's beyond my level of...
I'm also having the issue where the image is drawing from the edge instead of the center. I set the images to the correct dimensions. If there was a function to change the anchor point it would help a lot.
No, you can't make edits to them in the editor, however people have made edits before, so you don't have to!
In the "package" section of the Sideview battlers you'll find emote sets.
Thanks for making this plugin, it's going to get a lot of use from me.
With regards to the issue around states and bloat, that's a very real problem, and I totally appreciate the technical aspect to it.
If I was to propose a solution, it would be to have the priority set in the note tags.
Thanks for the plugin. I noticed that it looks like the "After battle recovery" is triggering twice. It seems to do 1 pulse on victory, and then a second pulse when the party returns to the map screen.