Well, I know that there are a lot of topics about this, but not one of them solves my problem.
I have a lot of events running.
1) Main event (character) (Parallel Process)
@- Walk backwards
@- Jump forward
@- trigger Switch HIT ONE (on)
@- trigger local switch A (on)
Thanks ^^ It's working, the fading is beautiful, but the text is over my black picture :(
I don't know it text boxes are over everything or what, but it works with everything but text :(
I'll keep trying, but thanks a lot for your detailed help in the other thread :)
Yep, thanks a lot, I always read the config and study what I use. I'm trying to learn but some things are easier than others ^^
This one tells me to place it under the class of the object I want to animate and this is a little hard for me.
I've read it over and over but it seems like chinese...
Hi There :)
I'd like to animate a black screen to fade in and out over an ongoing text box so it should look like the text is fading in and out.
I have a lot of scripts in my game but this one seems advanced and I really don't know how to install it.
I've placed it under Game_Picture but...
That script sounds amazing but the installation is driving me crazy :D
I have like 3 weeks of RPG Maker in my back xD
Although I have like 30 scripts functioning perfect in my game, I really don't know how to install this properly xD
I'll go to the script thread and cry for help there, but...
Thanks for answering!
I'm not using scrolling text because I have to wait for the text to get to the top of the screen and I want to be on the screen like 3 seconds, not until it disappears.
For example my text is:
"Nâgo was a mage"
and I want it to be on the screen 3 seconds because it...
I'm trying to make my intro a little more proffesiona,l and I don't like the way the text pops up.
Is there any way (script or not) to make the text (text box, transparent) appear gradually?
Thanks in advance!
This is working fine! Thanks a lot! :D :rock-left:
On the other hand, I find the suggestion from ksjp17 very interesting and I'll use the state advice in other situations, it'll be useful ^^
How would the formula x = $game_party.gold ; x *= 0.2 ; $game_party.lose_gold(x); 0 be if i...
Ok It works but only if It does damage to HP or MP or absorbs or recovers HP or MP.
If "type" is "none", the skill won't work.
The thing is that it does very high damage or absorption compared to a normal attack (Like 2000% more) and that is not convenient at all. I suppose that damage dealt...
Thanks a lot for the quick reply!
I saw something similar, but is amount based and I need to steal, for example, 20% of the player's current gold, not a fixed amount.
Is there any way to do that?
Thanks again :)
Hi there! BD
I'm trying to find a way to make certain enemies able to steal gold from players. (They don't need to keep it, I only need the player to lose 10 or 20 % of his/her money)
This would create a "stealing paranoia" that would push players to use the bank.
I've been doing well with...
I may actually have something I can put into the Boss Battle Build Bout by the time it’s due. It won’t be anything spectacular (or even great (and maybe not even good (I have no idea how to do combat (yay for nested parentheses)))), but I might have a submission none the less.