I updated the plugin since I was using an older version but It's now throwing me an error:
TypeError: undefined is not a function
/D:/Ruko/Ruko's%20GAMES/DS%20style%20game/js/plugins/TerraxLighting.js:864 Uncaught TypeError: Cannot read property 'prototype' of undefined
I always use freesound.org for anything I might need, footsteps included. If you search for keywords such as "grass" or "footstep" you can find whatever you need. Maybe you might need to crop the sounds with an editing program (e.g Audacity) most of the time.
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Can't deny it, I really like your coloring o)-<
But anyway, I'm also available if you want. An example is my avatar on the left made by me, but I can provide a link to my art in general if you shoot me a PM.
I used to use a Mouse for my drawings until they gave me my first tablet.
I now use a Wacom tablet and I'm since used to draw with it (to the point I can't draw properly on a mouse anymore!).
What I can say is: if you want to have more control on what you're doing, then use a tablet...
That's really devastating. I'm glad I didn't intend to use them at all since my game is entirely using RTP tiles.
It's truly a shame though. I feel so sorry for all those devs who used and even PAID for the tilesets and now all their work is worth noting.
I'm actually wondering if his...
It's really weird.
Have you tried reproducing the issue on a brand new project with only the two plugins and their default settings? And are you using any particular enemy image? It really seems it can't read the enemy's image width. Does it happen with every battle?
You should post the error log from the console (press F8) so one can look more specifically at the error.
From what I can deduce, but I don't assure anything, is that you either haven't specified the right specs of the file image or don't have one at all.
Reading the manual and experimenting with the program itself is a good way to go. If you can find some open-source MV Games you can open them in the editor and see how people have done stuff. Tutorials are also good, but you should first start SIMPLE and make a very simple silly game to practice...
I don't really mind romance if It's well done and the characters and their relationship is very likeable. I also am a lover of the best friends-turning-lovers trope, although other ways of presenting love is appreciated as well. Maybe I don't really like the "Hollywood" one as it looks very...
I was trying to recreate a particular poison state inspired by Final Fantasy IV DS/The After Years:
What it does is to inflict your normal Poison state, but instead of decreasing an actor's HP each turn, it decreases it continously by some digits (in my case, 1 every 10 frames)...
Whoa mi sorprendo sempre di trovare italiani qui ogni volta :D (I'm always surprised to find any italian user each time I come here!)
Il gioco mi sembra davvero carino e spero ci sarà una demo! (The game really looks cute, I hope there'll be a demo soon!)
Se posso suggerire qualcosa...
I completely understand that! As an artist myself it is time consuming making animations (and understanding how to do them properly) so It's totally fine!
For the Record Keeper effect (that I rather like even the game itself :'D) one can use Yanfly's sideview animated enemies that lets the...
Even if llketea anticipated me, just for future reference:
in Yanfly's plugins section, if you scroll down you'll find the three Action Sequence Packs, right? Right under the third one, there's a section called "Action Sequence Documentation and that links to two pdfs.
I may actually have something I can put into the Boss Battle Build Bout by the time it’s due. It won’t be anything spectacular (or even great (and maybe not even good (I have no idea how to do combat (yay for nested parentheses)))), but I might have a submission none the less.