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  1. CapitalAkito

    Japanese Flowers - MV

    bump
  2. CapitalAkito

    Japanese Flowers - MV

    bump
  3. CapitalAkito

    Japanese Flowers - MV

    I do have that pack, but it doesn't provide the variety I need. I have quite a few items I want the player to be able to gather from maps. Using the same four flowers for every gatherable item wouldn't look good imo.
  4. CapitalAkito

    Japanese Flowers - MV

    bump
  5. CapitalAkito

    Japanese Flowers - MV

    Resource Type: Characters Maker Format: MV Art Style: Realistic Description: Japanese flowers that appear to be growing out of the ground and in pots/vases. I want to be able to use these in my commercial game as items the player can gather from the map. Reference Images: Japanese Flower...
  6. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    I see. Thanks for all of the help!
  7. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    I've started a new project with the Community_Basic plugin included and arranged the plugins in the order you did, but it's still doing it.
  8. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    What order did you put the plugins in?
  9. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    This works perfectly for keyboard, but with a controller pressing the same button to close the backlog seems to only reopen it without closing it at all.
  10. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    I'm not using any events. Do you know how I would be able to use an event to make sure that the button I want to use to bring up the message backlog is using Input.isTriggered?
  11. CapitalAkito

    Controller Input Spam w/ Yanfly's Message Backlog

    So I've just added controller support to my project with Quxios' QInput Plugin and while I was testing out the Message Backlog (I changed the input for the message backlog to 'tab' and the tab key in the QInput plugin to 'Y' on the controller), I noticed that the input was being spammed when I...
  12. CapitalAkito

    SRD's Fullscreen Toggle Option

    Forgot to update this thread, but I found another plugin that does the job. https://forums.rpgmakerweb.com/index.php?threads/for-a-commercial-game-force-fullscreen-disable-f3-fullscreen-on-off-in-options.54806/#post-555794
  13. CapitalAkito

    Fullscreen Option

    I know, but I'd prefer to have the option as well for players who might not know about it or might not remember if they come back to the game. Edit: Found what I was looking for...
  14. CapitalAkito

    Fullscreen Option

    I'm looking for a simple plugin that gives players the option to toggle Fullscreen mode on or off. I know that SRD has made a plugin for this, however, there are bugs in the plugin and he no longer supports any of his plugins.
  15. CapitalAkito

    SRD's Fullscreen Toggle Option

    That's the one I used. What other SRD plugins are you using?

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