I was using Moghunter's Title Picture Commands and ran into a an issue, when trying to link it to Yanfly's Credits Page.
The "Continue" and "Options" stop the particle effects, blur the screen and appear above the commands. The "Credits" page doesn't and appears a layer below the...
I seek help and guidance adding a gallery to my menu option!
I am using yanfly's main menu manager and common event menu plugins.
OK, maybe this a misnomer. I already have a way to add the gallery. I use a common event that displays the common event menu when the menu option is selected. This...
I don't know the exact number. The idea is recent, but the total number would be like four.
Three (Nightmare, Freezeburn, Plague) of them made out of two base ailments and one (*Name pending*) made out of three.
I seek help and guidance adding combined states to my game!
I wanted to do something different with my ailments system, a thing of those somes is the capability to combine ailments.
For example, you have the states Asleep (Can't act, takes extra damage but recovers HP) and Afraid (may act and...
I seek help and guidance implementing an equivalent of Etrian Odyssey's bind system in my game!
In case you are wondering, EO replaces the silence state with binds. Ex. head bind seals skills that use the head, mouth, eyes, etc.
[Here's a more detailed description...
Yes, some do. Others heal the rest of the party while killing the user, and some I want to do massive damage to the enemy but as cost kill a party member.
This formula might work, thanks!
Edit: It does work, but it doesn't show the enemies' death animation. And it makes it look akward in...
I want to add a skill that kills the user and/or a party member after using it to my game. And I don’t know how.
It’s mainly for enemies and I want them to show the common death animation instead of just disappearing.
I did search in the forum and found this thread, but most of the information...
Like the title says I'm seeking advice and guidance for multiple phases boss fights for my first game!
I wish to make a game that focuses mainly on boss fights. This means that they need to be more elaborate to fill the holes that lack of puzzles and dungeons left.
To make battles less static...
New pet peeve: Telling tech support personnel what something is doing, only for them to tell me (in excessively condescending tones) what it should be doing. Yes, I know what it should be doing, and if it was doing that, I wouldn’t be talking to you and your attitude problem about it right now, would I? >.<
The rules I makes pun about on your last thread is about "Verify Files" before anything else, if the stuff comes from STEAM. Which means, if it could be fixed with just that, there is no need to redownload the whole stuff.
But glad the reinstall worked, hope you enjoy it and your days too.