So I used photoshop and tried to stay inside that 640 *640 window size and I got a sprite of 66x193. Now the entire sprite is shown on-screen. Now I believe I'll be able to get away with this size in-game as long as I make my tileset confine by the character size.
New Test Sheet
Hello! I am new to the engine and not very informed on coding so I'm confused about the scaling of sprites in-game. I know a sprite sheet has to be 4x4, but the sprite is way too big in-game. I would like to scale it down without losing the detail of the image.
The sheet I'm talking about: