I purchased MV a while ago directly from the site and, have since, obtained a PC. I would like to transfer the software, but am unversed in such processes. I've read several things about a Steam key and am not sure where to go about finding that. I've rifled through my emails, and finding...
There is a book with a bunch of stories by Gail Carson Levine. I absolutely love it. Just a bunch of oddly retold fairy tales that are great for out-loud reading. Also pretty much everything Barbie did before A Mermaid Tale, great renditions of old fairy-tales.
I looked through all of them, but I guess I just like odd ones(Unless I just don't know the otherlanguage names for them).
In no pertickerler order:
The Seven Deadly Sins (Only seen season one)
The Devil is a Part-Timer (Lucifer belongs to me:kaothx:)
Anything Studio Ghibli
I'm really into spooky stuff and Disney, so I just decided, a looooooong time ago to draw Slenderbell (or TinkerMan if you prefer. I do not). It is also a filler for until I get my real one done.
It just seemed to fit my name, and her suit is so dapper.
I've created and have been developing a couple of new species. I'd like to put them out there, and see what people think of them. For right now I want to keep them for myself, but I plan on working out their histories, and fleshing out a couple of good characters before I release them for free...
I am trying to do an event in which the character walks away, turns, then says something in their new spot.
I have tried both one continuous event, and another event triggered by a control switch.
First, I tried movement then a self-switch. This worked two days ago, but when I...
I've finished all maps, but am at a loss. Do I do the event chains, random NPC stuff, then environmental things, or do I do them in a different order? Also is it okay to use one of MV's maps in my actual game, or do I need to alter it to a certain point? Do these questions even go in this forum...
This was super helpful! I hadn't heard of that type of mapping. I'll make sure to take a tutorial on it. It is easy enough to do, but I'm someone who has to understand why it is happening. Thank you very much.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.