So I'm trying to create a custom damage over time effect where the damage and turns it takes is based on the users MP at the time the skill is used (the MP shouldn't be a cost, but it clears once the effect hits the enemy. It's 5 as that's the characters max MP at all times).
I am using...
Having a play with a state that increases the critical attack chance each time the state is applied.
The code is as follows:
The issue I'm getting is when the state is applied I'm getting an error saying "ReferenceError: actor is not defined".
What do I need to add to...
I'm trying to recreate the passive ability from World of Warcraft called "Enhanced Pyrotechnics". The state needs to do the following:
When Fireball does not inflict a critical hit, increase the actors CRIT by 10%. This effect stacks.
The critical hit boost is removed when a...
So I just got my computer back (Was posting stuff on my phone) But now my dang monitor's broken! I'll need to get a new one, which means... JOBS! Yaaay... When I get a new monitor, I'll post picture of one of my RPGMMV projects.
Wish me luck...
Had to clean up disk space because Windows Updates was having my primaries' disk space for breakfast, lunch and dinner. I guess the clean up thingy doesn't work or something because there were 15gigs of old update files in it.