Thank you. That's a mistake I made.
However, when I "talk" to a monster, it calls the "passive" plugin command.
So it should update the monster's HP, but it doesn't. Each time i talk to him, his HP value is reset. Do this have something to do with the plugin command "setupEnemy" that's still...
Hello. I'm making a very simple ARPG plugin , and I can't get my code working correctly.
Here it is:
/*: * @plugindesc This plugin is an A-RPG test * @author Skymen * * @param Player ATK * @desc Defines the player's atk * @default 100 * * * @help Description goes here */var parameters =...
I would like to (in the script) retrieve the data from the event (like its name, litle note/description box besid the name box) that called the plugin command.
For exemple, I want to create an event that would call some plugin command.
The plugin would would test if the value is, for exemple...
Hi, I recently installed MV on my old PC, but I have a diplay bug:
The "file", "edit", "game", etc tabs work, but no text or image will display.
Can someone help me?
Hi, I've been testing around all scripts I found, and I got an error with Yanfly's scripts :s
This one by just having YEP-Core installed
This one is when I clic on an "unnamed" button that have been added in the options menu...
Hi, can someone do or post a link of the MV's documentation. Cause I'm new to JS and I'm not willing to read 31910 lines to hope understand what's going on. The other versions had a "help" section where enterbrain listed all possible commands in all possible ways. Also JS is not as readable as...
Okay, if you could gimme EXACTLY the commands you wanna get, I'll try doing a code base for you to use in events (or in scripts) so that you can do what you wanna do.
For the moment, these are what I'll do:
Wat do you mean by "making a wheel", Mainking a picture for the wheel, or actually programing the wheel?
Also, you have that "Edit" Button to avoid double posting (and to avoid making that handsome moderator come and write in a beautiful blue that double posting is indeed bad)
Yep, and that would give you that (just modify your Scene_Menu) And MeowFace's Menu is better I think, so if you happen to make his work, use it :D :
class Scene_Menu < Scene_MenuBase def start super create_command_window create_help_window end def create_help_window...
Well, You could trick the whole thing, keep your Help window exactly as it is right now, and set both window opacities down to 0 (or only the help window's).
That would give us the impression that th text is centered whil it is not.
So I just got my computer back (Was posting stuff on my phone) But now my dang monitor's broken! I'll need to get a new one, which means... JOBS! Yaaay... When I get a new monitor, I'll post picture of one of my RPGMMV projects.
Wish me luck...
Had to clean up disk space because Windows Updates was having my primaries' disk space for breakfast, lunch and dinner. I guess the clean up thingy doesn't work or something because there were 15gigs of old update files in it.