Either you commission a compatibility patch or try copying the PIXI fix that was stated multiple times in this topic by different individuals that RM needs.
If that still doesn't work, note that 200 plugins causes compatibility issues no matter what since you're dealing with systematic changes...
First, get the largest frame of your sprite. For example, your biggest frame is 45x46, make it 46 x 46. Make sure it's always divisible by 2.
Now there's two ways we can go about this. A normal RM spritesheet is [12 x 8] or a [3 x 4].
So if you want to put as many sprites in one sheet, you...
The old clock on the wall turned to 3:33am. Punctual as ever, the noises started once more.
Every night of the last week had been the same. As soon as the time came, strange sounds could be heard somewhere in the depths of the cellar below your house. Every night you would gather...
@caethyril Thank you for the suggestions. There's only one thing I'm unsure of. I'm not sure if the reset flag is necessary? Because you don't port over bitmaps from one window to another from my understanding? :kaoblush:
It's possible that the map is big enough that you are getting lag so it's ending the rectangle tool prematurely. When reporting issues, it has to be something we can replicate otherwise we won't know the problem or be able to fix it.
For anyone else reading this, File dimensions does NOT equate the grid. I am talking about this specifically.
@seilaalek It's either that or you accidentally resized the window somehow.
Also, I keep having to merge your posts I have to remind you:
That's not a parallax right? I used Tiled plugin and don't get this issue. There are ways to fix this if this is a parallax image.
1. Make sure that your image file dimensions are divisible by 2. Otherwise, PIXI will auto blur your images.
2. Use Parallax Blur fix by Kentou. It's in one of...
After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.