I've been gone for sometime and want to get back to work on my game. <3
and I hope I'm posting this in the right place. ^^;
I've took a lot of your guys advice and have done many changes and tweaks
but I'm still looking into making a Resident Evil inventory setup.... if anyone remembers...
As Mage Heart said, it's $60 for PS4 and Xbox one
I'll gladly take a 3 hour single-player campaign then one not at all.
I want a story to give me a...
I've played it... pretty damn boring if you ask me...
I know it's a "Beta" but holy hell, it's like they didn't even try to make the world and gameplay unique
and they think it be worth 60$... dayone?
I swear it's like AAA game don't ever try anymore. -_-
That's what I'm pretty much getting from this.
as in "You never know untill you try"
I guess these are the reasons why they say the copywrite laws are so damn confusing.
but I think my project is coming along pretty nice and happy with the support I've been getting from it.
That wasn't my point...
it was just to show case, that there are other projects at large then my self.
and truth not hard to find... just type in Resident Evil RPG and it's first thing to pop up.
again not what I was trying to get at.
and both those reasons are not why they can stay on...
indeed, and why I wanted to have this subject.
I would have to say strongly that Resident Evil is trademarked by capcom and they very much want to keep that IP.
I can't say I ever heard capcom stopping a free fangame... hell I'm not the only Resident Evil RPG out there...
Some of you may know... I've been hard at work on a Resident Evil RPG parody style game.
I'm about 3 weeks in development (which I know isn't much) ^^;
I will be using many assists from from the original games....
It's sad how often we see smart and good projects drop do to cease...
Doom 3 is the seconded greatest survival horror FPS game ever made.
This Doom looks like a huge step back.
Not saying it will be bad... just don't hold a candle to Doom 3...
I understand it's back to the roots.
but there's nothing there that hasn't already been done and this doom shows it...
Fallout and Elder Scroll games...
GTA and Red Dead games...
Uncharted and JAK 2&3 games
There are many more but those are the biggest ones that come to mind
and not one those I've ever beat, because they are boring and not FUN to play at all.
I think I did it right?
Here is the link to the brand new project with the probelm.
If you turn OFF the Core Item Plugin then it will work....
if it's not a bug... then I guess I got to come up with something else to get it to work. :/...
oh, I didn't know that... I'm sorry.
I thought... he didn't want me or us deploy any of our projects to any those sites
cause he didn't like them or had future problems with them when downloading.
I've never used any of these the upload files sites before...
so had no clue or idea...
but said DO NOT DEPLOY IT to those sites or sites with timers? o.O
or am I misunderstand his words??
Well sorry I didn't mean to cause you problems... Night then.
now what am I going to do...
All you just say is "upload the project online"... WHERE do you want me to upload it
the "online" is a pretty big place.
I don't go around clicking on random sites to upload or download stuff.
All you told me is where to NOT go.... I'm fallowing your...
I did everything you said to do and it still did the error
I will upload the project to you but I don't know where... can you point me to somewhere you would like it to be downloaded from?
Here is images of it doing it again in a brand new project and the one I'll send you.
That's okay... I already assumed you wouldn't
but I thought I post a link to it anyway.
umm, ya, the equip core is working perfect and everything I hoped it do. <3
it's the Item Core plugin that's the problem... But what's really odd... is if I make another "Armor type" like a Ring...
This is my first time reporting a bug problem, so hope I can do it right....
Bug is with the
" Item Core Plugin "
I'm trying to make the Resident Evil Inventory system...
with the Equipment screen in my game. ^^;
and so I'm making it where every item has to be a "armor type" and...
I think there is a bug in the Item Core plugin,
cause if I turn it "OFF" and leave the Equip Core "ON"
it works great and don't consume the sub-weapon
but if I turn the Equip Core "ON and/or OFF" and leave the Item Core "ON"
it will still consumes the sub-weapon...
I don't have any...
I removed the "unlearn skill" and you was right it wasn't needed
but it didn't fix the problem... every time I use the Green Herb it consumes the sub-weapon first
and ONLY the sub-weapon... it will not consume the Utility or any other Item... once it has consume sub-weapon
Ya, but when I changed to Yanfly's plugin
it no longer works...
everytime I use the skill GreenHerb
it takes away the "Sub-Weapon" first and then when I use it again takes one of the GeenHerbs away
which what it's suppose to do... but not remove the "Sub-Weapon"
No, I'm the one...
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD