Solved it myself
In case anyone has this problem again:
Its not enough to simply uninstall your drivers, even if they are not from microsoft but from AMD/NVIDIA. Its also not enough to perform a "clean installation" from e.g. Geforce Experience.
It is important that you do the following steps...
- Tried running as admin, also not working
- Its the same for all projects, not one specific one
- Currently have no other computer available, but tbh I assume it would work there
- I can not create a new project, as this does happen at the startup of the program, not possible to create...
I used MV for a whole while now. The last time was around 2-3 weeks ago, everything was working fine.
Tried to open it up today and got stuck in the infamous white screen of death right after the splash logo.
Nvidia Drivers are up to date (461.93), however I just...
They actually do. The Common event is a parallel process and while it does not actively do something DURING the event, it "stores" the event and then executes it afterwards.
There is a common event running ni the background that lets the main actor lose 10HP every 5 seconds.
If you now...
I have a common event that updates some player stats in the background every few seconds.
I would like to pause that during the execution of other events.
I know I can simply turn of the switch that is used or it and activate it again once I am done, but this seems like a lot of work for every...
It seems like I am doing something completely wrong here.
I have 2 maps, Worldmap and Worldmap2.
I want to copy tiles from Woldmap2 to Worldmap.
I set NO note on Worldmap2. On Worldmap I set the following note:
The ID for Worldmap2 is correct.
I have set...
Thank you everybody for the replies, however I must say, that this one actually helped me the most. The fact that I could play your game directly on that page gave me so much more insight than I had before.
I will buy ALL THE ASSETS now, they will do exactly what I need them to do.
The Time Fantasy series is really big and offers a lot of different options, characters, monster and tilesets.
I am still thinking about buying all of it and basing my next game on it, simply because I like some aspects of the style and it is super convenient because of HOW large it is.
I want to make sure that anybody who has a similar problem does not only find the question but also the solution:
So, I was very annoyed that this was not possible and looked for somebody to write a plugin to do it.
ct_bolt did an awesome job and you can find the plugin on his homepage...
Hope I am in the correct part of the forum.
So, I have a lot of icons I would like to use for my items. I know that there is one way to get them into the engine: Manually edit everything together in an external graphic tool and replace the IconSet.png in the img>system folder.
However, in my...
thanks for the great plugin. A short question: I can not figure out how to use line breaks. My text is always displayed as one long line of text that in the end breaks through the screen if it is too long.
Thats the thing - I don't want to commission it, if there already is something like that available, either for free or as product that has to be paid for (read: It already exists and doesn't have to be commisioned)
Indoor, Outdoor, Dungeon, Furniture, all of it.
I love the art style of the pop! series and would love to use something like it in a side project. Unfortunately the original series is not suitable for that as it is a modern theme.
The closest I found was the Time Fantasy series and that is not exactly hitting the mark.
Does one or...
I really have to disagree with all the people saying "If you have a great idea, save it for later, do something else first."
No. Don't do that. It is very possible that this will crush your motivation and your fun. Aim for the stars right from the start. Learn from your mistakes and rewrite your...
I know this post was made a little while ago, but I still have to answer to it. Your premise here is not correct in my opinion: Stardew Valley is not an RPG.
You have basically non of the main features of an RPG. If you want to push the game into classical categories it is a simulation first...
I mean, there are ways to influence the range here. E.g. make sure that the boss does not sure his AoE kill spell in the next 3-4 turns after he used it the first time.
However, I still dislike the concept of cheap shots / instant kill mechanics in general.
No, not everybody should be able to finish the game. Making a boss hard is totally fine, making him unfair or frustrating is not.
E.g. the last boss fight from FF13 is a good example here. That fight was not only hard but also frustrating because of the following mechanic:
- If the main...
My washing machine is a supernatural being. I lost a piece of clothing in there a month ago; searched up and down, inside other clothes, nothing. It just vanished.
Today, put in a new load. When I pull it out, the missing clothing is back! And a sock was sacrificed in the process