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  1. Larry

    Galv's MV Layer Graphics

    Hi, I was wondering if anyone knew how to apply the layer graphics for Galv's layer graphic plugins during battle? I'm making a skill in my game that adds a dust/mist over the battle scene but can't seem to figure out how to do it. I've tried Soul_MV's battle Layer which just isn't compatible...
  2. Larry

    Changing Actor Battler Based on HP

    So, I've been trying to set up a state that changes the actors battler image when the actor's HP reaches a certain number. Currently, I several different states that change the actor battler but those are trigger by skills. So those aren't an issue. I've been using Yanfly's Auto Passive States...
  3. Larry

    Atk Power seal/lock Skill

    Hi guys, I'm working on a skill that locks/seals the targets ability to increase its atk power for a certain amount of time and was wondering how I could about doing this. So in other words the skill would be used and the target the skill was used on would not be able to increase/decrease its...
  4. Larry

    Soul_MV Awakening Special Skill Cutin Plugin

    Hi, I've been using Soul_MV's Awakening Special Skill Cutin plugin and I was wondering how would I go about changing the script from running based off of Actor Name_Skill name to just running it based off of the skill name? So in the image folder it runs the image that matches the skill...
  5. Larry

    MogHunter's Ougi Animation

    So I have MogHunter's Ougi Plugin installed and it works fine. However, I was wondering if it is at all possible to modify the plugin to show a specific Ougi Animation for a specific skill used? Currently it is setup to where Ougi animations are used based on the actor defined. I'd like for the...

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