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  1. Mahoken

    Need help with creating a "dash" type of world map skill

    Might be a dumb question, but what do you mean by "limited passability"? Is there more than just "cannot pass through" and "can pass through" for tiles?
  2. Mahoken

    Need help with creating a "dash" type of world map skill

    It's working great so far, way easier than what I managed to do. However, my only issue I'm running into now is that if you use the ability and land in front of an impassable terrain (you have to be facing it too), it runs the error and spits you back out.
  3. Mahoken

    Need help with creating a "dash" type of world map skill

    I'm creating a skill you can use on the map by pressing "Spacebar". The ability is simple: press Space and move forward 2 spaces, going through any walls on the way. The problem I'm running into is when you use this ability and you land in an object/wall. When that happens, you can simply use...
  4. Mahoken

    How to add exact damage into a skill description?

    I was able to make an event that calculated the formula each turn and plugged it into the skill description! Thank you :D
  5. Mahoken

    How to add exact damage into a skill description?

    If I have a skill, for example, that deals 100 + 200% attack + 120% magic, how would I make it so that the description of the skill in-battle would show 100 + [200% of your actual attack] + [120% of your actual magic]? It would look better as actual numbers than random percents, because not...
  6. Mahoken

    Adding Yanfly's Absorption Barrier to Atelier Boss HP bar

    Yanfly's Absorption Barrier plug-in http://yanfly.moe/2016/02/13/yep-70-absorption-barrier-rpg-maker-mv/ Atelier Rgss Boss HP Meter https://atelierrgss.wordpress.com/rmv-boss-hp-meter/ In Yanfly's Absorption Barrier plug-in, when a character/enemy has a shield, a part of their health...
  7. Mahoken

    How to create stacking buffs/debuffs similar to Pokemon?

    I want to be able to make stacking buffs/defbuffs that go by Pokemon's rule. In Pokemon, you can increase or decrease a specific stat up to 6 times (stages).  Something like: +1 = 150% stat +2 = 200% stat +3 = 250% stat or -1 = 66% stat -2 = 50% stat -3 = 40% stat I'm...
  8. Mahoken

    How to remove specific Parameter from Yanfly Status Menu?

    Worked perfectly, thank you!
  9. Mahoken

    How to remove specific Parameter from Yanfly Status Menu?

    Not sure if this is the right section to post this in, but how can I simply remove the stat "LUK" from Yanfly's Status Core Menu? I'd like it gone from general and the parameter section. Probably wanna remove it from the equipment section as well! Removing the stat in general would help, but...
  10. Mahoken

    Element Evasion chance?

    I already looked through that one and couldn't find what I was looking for :/ 
  11. Mahoken

    Element Evasion chance?

    Just wondering if there was a way to make it so a character can avoid skills with a certain element. Similar to Pokemon, my example would be a character who is considered a "Flying" type to be unaffected by moves with the element, "Ground". I can make it so the Flying type takes 0 damage from...
  12. Mahoken

    How to fix "Decimals" in Health?

    Thank you very much! Yeah, I did mean MV, I just haven't updated my profile to match that yet. 
  13. Mahoken

    How to fix "Decimals" in Health?

    I made this formula that deals damage, and then deals 1/3 of the damage back to the user. Unfortunately, the recoil damage is giving me a percent, so it's leaving my HP in a really long number string. How can I make it so this skill rounds up with whatever the recoil damage would be? Here's...
  14. Mahoken

    RMMV Damage Formula - ideas and help

    Seems to be working very well, thank you! Only thing I'm having an issue with is adding more than one affected state to that formula, so another noob issue. var d = ((a.level*7)+(0.65*a.mat)); b.isStateAffected(5,6,7) ? d * 200 / (100 + b.mdf) : d * 100 / (100 + b.mdf) Does adding numbers...
  15. Mahoken

    RMMV Damage Formula - ideas and help

    Probably a simple question that's been answered before, but how do I make this skill deal double damage if the enemy is affected by a state (or multiple states)? This is the formula I have at the moment, but it keeps giving me 0 damage when I use it, so I know something is wrong (I have no...
  16. Mahoken

    Error message with Yanfly + Quasi

    Not really sure what's going on, but I tried using Quasi's Param script, but every time i try to attack an enemy with any skill in play test, it brings up this error, "Cannot read property 'note' of undefined". So I brought up the console and got these errors messages... but I have no idea what...
  17. Mahoken

    Eh why not: Post interesting states you made here

    I've got two pretty interesting states at the moment, one based off of Mordekaiser from League of Legends. Iron Man: You start battles with a shield equal to 6.25% of your Max Health. Each turn, you lose a portion of your shield equal to 2.5% of your Max Health. Also, you gain 25% of the...
  18. Mahoken

    Creating a skill off STACKING states?

    How can I make a skill that has a stacking state mechanic?  Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn. Autos deal 1 stack of Venom. Max stacks is 6...
  19. Mahoken

    How do you make an RPG game with a top down fighting system?

    Sorry about that, Shaz. I'm still new to this site! Anyways, where can I find this XAS ABS script?
  20. Mahoken

    How do you make an RPG game with a top down fighting system?

    How could I make an RPG game that uses a top-down system for fighting? I want to see if I could make a fighting system that isn't turn based, and more like... the first Legend of Zelda style-fighting. That's where you can walk around, see enemy sprites, and they can attack you from there without...

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