I use "Shaz's SMARTPATH" Plugin
SmartPath eventId1 eventId2 # Makes event 1 find path to event 2
event = number for specific event
event = 0 for "this" event
event = -1 for player
Enemy did not move:kaocry:
Maybe if you want player carring a box on player.
You may make a box as switch.
When press action that box (Switch)
1. That box (Switch) is transparent.
2. Change sprite of player to new sprite that player carry box over head.
Good Evening :LZSsmile:
I have 4 maps.
- Map A is World map. and have "Blank area for Room".
- Map B as small as "Blank area for Room".
- Map C as small as "Blank area for Room" .
- Map D as small as "Blank area for Room".
How to random room every time I enter and leave and enter room:kaocry...
OK! This is "Momentary switch"
Make 2 Events on map.
First event is
◆Comment：Make this program to keep an eye on on X and Y of Map.
◆Control Variables：#0001 switch X = 7
◆Control Variables：#0002 switch Y = 5
◆Comment：Make this program to keep an eye on on X and Y of Player.
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
The more I read Calvin and Hobbes as an adult, the more I deeply respect Bill Watterson. Plenty of stuff flew over my head, but now that I'm old enough to appreciate the viewpoints he shared with the fun and imagination? I am grateful that C&H was basically my early childhood.