Me too, the plugin said that:
Once the player is detected, Stealth Regions stop applying and the alerted
* event will chase the player (or flee from) even if the player runs into
* another Stealth Region. The Stealth Regions remain disabled until the event
* is no longer chasing (or fleeing...
I want to make a treasure chest, but the size is 2x1 tiles, so the chest is wider than the RTP chest.
I know that in editor, 2x1 graphic tiles will appear as one tile, but in game, the size will follow the size of the graphics (which is 2x1).
I run it and the graphic looks good in the game...
How I can make an armor that will increase player damage?
for example: I want to make an armor that will increase 20% sword damage, so if the player is using the armor his damage will
increase by 20% (but only for Sword type weapons). if the player isn't use sword type weapons, then the damage...
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
The more I read Calvin and Hobbes as an adult, the more I deeply respect Bill Watterson. Plenty of stuff flew over my head, but now that I'm old enough to appreciate the viewpoints he shared with the fun and imagination? I am grateful that C&H was basically my early childhood.