Start a fight with Golem in this example, so if Control switch MonsterKill is ON
Control Var. Enemy Killed =+1
this make sure to increment Enemy Killed.
Quest like "Kill a boss Golem" so if Control Var. Enemy Killed > or = 1 (in this example)
Give rewards or i dont know.
else say "Kill this...
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.