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  1. AlliedG

    Setting Up Moghunter's Battle Cry Plugin

    Download the master demo from his website.
  2. AlliedG

    Yanfly Main Menu Manager Show/Hide commands Your show command will need an evaluation e.g. switch is on / off
  3. AlliedG

    Persona-esque Skill/Level system

    You need to deconstruct your ideas into a series of steps. Rather than thinking system from x game, it's better to look at what the actual mechanics are and then replicate it. The persona system, for example, is similar to FF7 materia and the persona is basically a summon in game. If you...
  4. AlliedG

    Lurking in the night.

    Lurking in the night.
  5. AlliedG

    Need help with boulder and switch puzzle :)

    Check this tutorial, think it will help, particularly section 2.
  6. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Likewise and awesome stuff :D
  7. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Hey Avery Hope you're doing well, glad to see you're still making great looking icons :) A rather mundane request I noticed there is no !Switch1 icons for the levers but you can obviously have them without the lever fitted. Would be handy for the puzzle on the map I am currently working on :)
  8. AlliedG

    Push Block Drop and Walk over. Had a tutorial for multiple boulders and gaps as well. Unfortunately the imgur links are broken.
  9. AlliedG

    Question About Including RTP Data

    Thread on how to remove RTP
  10. AlliedG


    Left my review on but this was a great little gem from mcbacon jam and importantly it was highly accessible as well. Considering the tight timeframe and the to be continued I'm looking forward to future addition like choosing missions, expositions and more character development...
  11. AlliedG

    Audiostock, Parallax Mapping Guide and Wild Steam

    Out of interest, who did the artwork for Audiostock  1 cover?
  12. AlliedG

    Maybe a weird question..

    The game in question was Undefeated Article from September 2014
  13. AlliedG

    FF7 Morph

    Try using this That script allows to add an extra drop to enemies, which is conditional. You could make make your Morph skill to have a specific element and enemies would drop/have chance at dropping the item if it was killed that...
  14. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Thanks this is But in all seriousness this will be very useful for the tutorial and command prompts in dialog.
  15. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    I was wondering if I could request a x keyboard button to match the menu ones made? (since x is also the menu / cancel button in rpgmaker like space and enter)
  16. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Nice crystal equipment. A possible suggestion might be a crystal spear :3
  17. AlliedG

    Choice Options - Fine-tune your choices

    I seem to get a bug with the large choices script when I try hide_choice(5, "s[1]==true") The 5th choice does not disable? (works on first 4 however) color_choice(num, color_id) does work however.
  18. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Great choice of icons, I'm especially pleased with the skill icons and fits so well into a range of RPG maker projects :)
  19. AlliedG

    Avy's Icon Workshop [Update Jan 2021]

    Really useful thread and great advent drive :) As a possible suggestion - maybe some hats and helmets?

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unintentionally made a track that sounds straight out of Yume Nikki
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!

Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
actor name string, why you gotta be case sensitive like that?
Doing RPG Maker News for 26th October 2021

My entire world, full of monsters and treasures, will likely be done by the end of the year. After that it's all NPCs and side quests... then done. I'm never making an open world game again xD

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