Has anyone faced an issue with pixel size? My problem stems from the usage of Pokémon FireRed version's tiles. And because pokemon tiles are 16x16 and MV is 48x48, I just tripled their size to make them fit, fun and simple. This in turn, makes the smallest particle of my game...
Could someone point me to the exact spot in the js-files that tell the game to display the icon of items in your inventory. I would like my item menu scene to display only the name and quantity.
Thank you, and happy designing! :kaohi:
I have made custom sprites for the ship so that it looks like my main character is swimming. I managed to make the "get on vehicle" smooth, so the vehicle and player don't show at the same time. The issue is when the player gets off the vehicle. The swimming player (vehicle sprite) is...
I'm new here but I've browsed through these forums before. So, don't bash me if I seem like a noob. :kaodes:
I'm having an issue with the animated water tiles. The tiles update frames in a slightly different pace, making the view look like a giant wave of updated tiles. The...
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!