“The tugboat, for its size, is the most powerful craft afloat. And the Star tugs are the power behind the docks and waterways that make up the Bigg City Port. This...is Tugs.” -Captain Starr
A TUGS Fanfic
It was spring in Bigg City port, the snow had given way to green foliage...
I have been inspired by the website, "The Cutting Room Floor", a wiki-like site where unused cut beta content from games and their corresponding prototypes. Whether its a level that got cut or a gameplay mechanic that was dummied out mid-development.
So what about a thread that people can share...
@MoonBunny right, I understand that the whole Chris-Chan situation has been quite an awful affair but its not even a direct reference to himself but rather his movie reviewer half-brother and this is from a project that is in early development and the bio for Ran might be slightly rewritten...
(Screenshot from a new project)
This Character has a joke name if you know both Touhou Project and Chris-Chan lore
I also made a character making fun of the time Minky Momo got hit by the Isekai truck of good fortune.
So I tried to use this with the FOSSIL plugin but due to its reliance on the Super Tools Engine and the Engine Upgrade plugins. The latter two plugins are currently incompatible with the latest version of FOSSIL. So sadly we are left without a ingame character creator until FOSSIL expands...
Personally I'd price an RPG Maker title based on these characteristics:
Graphical Quality (RTP vs Custom Assets)
Length (Minimum gameplay time from beginning to credits)
Overall Quality (Effort put into levels, story, characters, gameplay)
Amount of Content (Sidequests, number of levels...
Imagine if Square Enix made a K.H. Caretaker tribute album that is 4 times the length of EATEOT (About 26 Hours BTW) and with twice the Stages and still have major important plot points. But really I just want DIsney fans to discover the chaos that is Advanced Plaque Entanglements.
I always hit a wall where I lose all interest or passion into a project. Back in my early days I would finish games as quickly as possible so I could finish it before losing interest. Of course this impacted the quality a slight tad but I felt it was necessary to race my own boredom/lack of...
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!