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  1. Xenphir

    How to export/import tilesets?

    You have to put the images in your folder where the project is stored. Should be put in the folder labeled tilesets in the img folder in your project. However they have to be the right size, and certain tiles should be blank. Also, Do not make them A tilesets unless they are set up to be...
  2. Xenphir

    Turning sprites from 3-frame to 6 or 8 frame

    Thank you @Zealraid ! I know a few people who will appreciate this. ^.^
  3. Xenphir

    Favorite "Breath of Fire" & Why?

    I just loved the battle system and the ant farm the most. The story was a little meh tho.
  4. Xenphir

    Favorite "Breath of Fire" & Why?

    I think I'm the only one that enjoyed dragon quarter it seems. I really loved it. :/
  5. Xenphir

    Relationship Standards and Intelligence

    See for me, I had a good friend with Aspergers and he was high functioning. But his views on relationships were quite different. He was poly amorous. He had two different partners at the time, one for sexual needs and one for emotional needs, in which he claimed one person could not fulfill...
  6. Xenphir

    Turning sprites from 3-frame to 6 or 8 frame

    Nope, not yet im afraid
  7. Xenphir

    An old new maker has joined!

  8. Xenphir

    Unblurring Graphics

    Try make the screen sizes divisible by 32 pixels I would think.
  9. Xenphir

    How do you "pick up the pieces" when getting burnt out on making a game?

    I like to go back and forth working on different things. Its a little unorganized sometimes but it keeps my interest. I work on story, then mapping, then maybe eventing or mechanics, and then maybe some pixel art, and I just switch around. I never force myself to work on something just because...
  10. Xenphir

    Altimit Pixel Movement [0.50β]

    Thanks! shortly aftr I posted this I was told about tileD. It has quite the learning curve but it does great with this mod!
  11. Xenphir

    Hi Everyone!

  12. Xenphir

    QPlugins - Latest: QABS

    Hello I am using Qmovement and have a huge issue with the game incorrectly registering the players coordinates. I have an event that tells me my coordinates but it seems to be offset by 1 tile. Is this because the coordinates when using Qmovement are registered to the lowest most left pixel on...
  13. Xenphir

    Altimit Pixel Movement [0.50β]

    Yeah collision maps are a life saver, especially when parallaxing maps. Also because I think plugins like these are best suited for projects that don't want to fall into the normal 48x48 tile/event size boundaries.
  14. Xenphir

    Quasi's Pixel Movement and player coords

    Well first off I made a mistake. Its Quasimovement, not Galvs. xD Ill change the title. Well I have an NPC in coords 10,6 on my debug map. I have variables set up for player's x and y, and also variables that change depending on which way player is facing. This might be redundant though, since...
  15. Xenphir

    Quasi's Pixel Movement and player coords

    Hello! For my game I need to constantly gather player coords and location but using quasi's pixel movement plugin seems to bug out where the player is by 1 tile in both directions or where the player is looking.
  16. Xenphir

    Bigger Sprites?

    I did not realise I'm sorry. I was told it was for when sprites are not 48x48. x.x I was misinformed myself then, sorry.
  17. Xenphir

    Bigger Sprites?

    try putting a ! in front of it? :o
  18. Xenphir

    Event interaction with an item

    I'm a coding noob haha. I have no idea how to do that. I'm not quite sure how to get the event ID. If I could do get the event ID from each event the player faces, and then effect that event from a common event using yanfly's selfswitches and variables, that would be ideal. So basically the...
  19. Xenphir

    Event interaction with an item

    Hello! So today I am asking for assistance to understand the cleanest and most efficient way to effect an event with an item. Multiple events of the same kind, on various maps. There will be a LOT in my game so I was trying to find something easier than constantly checking player location...
  20. Xenphir

    How to make Harvest Moon like NPC moving from one place to another?

    What could be possible but might take a lot of testing is making checkpoints every tile. Event moves from one tile to another, adds to a variable and if the player leaves and comes back, the event will check the variable before moving. But that might make it more of a mess. I'd have to do some...

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Broke: Relating to and acting like Sephiroth
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Took me almost a year to flesh out this concept but hey, now it works.
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