Is there a reason that this shouldn't be compatible with events using walking animations, or is that an accident?
I've been using this plugin for a while to quite happily put idling NPCs on the map, but if I try to make the event move, I get 'ReferenceError: bitmap is not defined' and the game...
No sign of the shopkeeper for me regardless of what settings I have in the X and Y adjusts and it seems like this script will allow you to purchase items even if you don't have any gold.
I had 0G and managed to buy 9 magic waters one-by-one.
I really like this idea though, and it looks great.
I'm simply looking for a plugin that would allow me to turn camera movement off (and on again later).
My game is widescreen and it is sometimes awkwards on small maps when you can move the camera by only one-square.
I think that there are similar scripts for the older versions.
Thank you for...
I like it. The concept is cute and the graphics are neat. I'd definitely be interested in playing it.
The best feedback I could give re: the graphic style is this: the outdoor set ought to look more like the indoor set — simpler and with fewer colours. The pixelation on the fence for example...
Yeah, I have been using this to do parallax mapping, and while it works very well, I was confused when I ran into that problem. At the moment my solution is just to have the transport event also kill all of the pictures on the map (or at least the surplus ones), and that has been working. I am...
It's much better now, thank you, but it's still slightly out of time.
Since you have given us the option to change the speed ourselves I will probably just do that, but I thought I'd let you know anyway!
Update: I have it set to 12, which is as close as I can get, but there the sword is still...
Weapon Size works wonders — thank you!
For some reason, though, the weapon is about half a frame out of time with the battler's animation. I suppose it has something to do with Yanfly Core/Battle, but I can't figure out what. Maybe I've just done something wrong.
So the idea is that this will eventually accommodate larger image sizes?
My actors are twice the regular size, so naturally to make weapons large enough to fit them I will need to double the size of the weapon template as well. I thought that MV would natively support this (you...
A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.