Hello, sorry for not posting anything in the last days, I've benn quite busy.
@ShadowDragon I just prepared the demo, Is it right if I share a Google link with you via private message? Please let me know and I'll do it asap
An many, many thanks
Isn't there a possibility to put in your code the ability to turn the Common event switch on?
That could fix the problem, right?
Is it possible to launch the language plugin command inside your GameEnd plugin?
This could be another solution.
Please forgive me if I'm saying silly things, I a...
Do you mean a link to the localization/change language plugin I use in the game? There it is: https://forums.rpgmakerweb.com/index.php?threads/dynamic-language-change.53458/#post-527582
I know it isn't the best localization plugin out there, but it is the first I learned to use in my project (I...
No, I have no GameEnd plugins. I'll try your ASAP, I'll tell you how is it.
EDIT: nope, it doesn't work. Or, maybe, I did something wrong. I:
- created a common event containing just the plugin command I need, number is 109
- copy-and-pasted your code in a file called GameEnd.js, and...
I have another plugin that change the language in the game (Samuel Divinium's DynamicLanguage plugin). I just want the game to go back to the original language when quitting and going back to the menu.
what is the easier way to trigger an event by selecting "Quit game" in the Game menu? To make that somethig happens between hitting "Quit game" and going back to the Main menu?
I found many solutions, but nothing really easy.
Thanks in advice!
I have a game finished and working, no problem in deploying for Win, but I run in an issue trying to move the game online.
The problem is that in browser the mouse pointer simply disappears in game window (NOTE: only in game window, it just appears again when moved out of the game...
I already did a couple of games with RPG Maker, so I know it quite well.
Now I am thinking about making another game based on videos, with a very simple user interface, something like "Her Story" to give you the idea.
I already have a couple of ideas about how to achieve that...
I don't use YEP_ButtonCommonEvents, nor SRD_NameInputUpgrade in my game (but there are TWO moments in which players have to input a name). Can I use this alone (putting WASD option true) to simply add WASD keys for moving players? Mine is an educational game and many...
Thanks for the explanation, still I'd like to know if there is a way to solve the problem.
I mean, forgetting something in a complex thing like making a game (in this case, forgetting if a deleted object is used somewhere) seems to me quite easy to do, if not obvious.
So: is there a way to know...
Sorry for posting in the wrong place!
@Shaz : I'm using RPG Maker MV version 1.6.2, and the same says rpg_core.js (v1.6.2). Also, I checked all the main plugin's versions, especially YanFly's: they are all updated.
@ThreeSixNine : yes, both things for sure. Considering (hopefully) finished the...
testing my educational game I encountered the error shown in the image attached: it happens when starting a battle. I searched the forum and I found this "Cannot read proprerty..." error is quite common, so tried the solution I found: I updated the plugins, and the project too...
just run into this thread, this plugin could save my life as I need a very simple thing to do in my game and IAVRA and DK plugins seems too much complicate to do only that thing.
That is: I want that starting from a certain point in the game, ONLY the Battle Menu and Main Menu...
I'm currently working on an educational game, based on the answer-correctly-to-perform-action (especially during battles) idea.
I have it working and I am already quite pleased by the result (still there are lots of things to do), I have especially been focusing on creating a...
Good news people!
I tried @Solar_Flare solution and at first it didn't work well, but after moving the core of the battle system to a common event and making some experiments on the right place to put/remove the "UnAct" state, I finally got it!!
In the image is how I got it working (sorry it is...
OMG @Starbird_Resources I just gave a look at your plugin and it is incredible!!!
I've already done too much of my actual project to put your plugin in it, but this is GREAT and I'll sure use it in the future!! As a teacher I have lots of other ideas for educational projects, with your plugin...
First of all, many thanks for your suggestions, I have been experimenting on @Trihan idea first (cause it was... the first one :ehappy: ). It doesn't work, or, at least, I wasn't unable to make it works. Attached you have how I tried to do that: I create an UnAct state, and set...
A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.