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  1. TheAlexG

    Changing Variable Value to Word

    Basically, I'm trying to make a journal that reads off various stats. I tried doing this as a whole page, with Yanfly's Message Core plugin, but each time I use an if statement, it counts as a new page. So I have to get them to read stats on a whole page, while also counting it as one page...
  2. TheAlexG

    Changing Variable Value to Word

    They pretty much have the right of it. I got the basis down, which was a great jumping point. I just need to fix the code, since I'm getting a bit of an error. It'll display Hunger: Very Hungry, and then numerals after as when you move from each area, I have an event in each area adding or...
  3. TheAlexG

    Changing Variable Value to Word

    Alright, I think I gotcha. Thanks again.
  4. TheAlexG

    Changing Variable Value to Word

    I'm not the best at explaining things, so I'll do the best I can, and thanks in advance. So, I was wondering if there was a way to make it so that instead of making text show a specific value, it would instead show a word. For example: I know if you put; Hunger: \V[0001], it'll show...
  5. TheAlexG

    Phantom Antiquary

    I think I can understand the design choice, though. By the looks of it, menus and item/action screens look like they take up a lot of window space on their own. So, adding some of the quick functions on the main screen is understandable. Now, can it be streamlined to look less crowded. Sure, of...
  6. TheAlexG

    Phantom Antiquary

    This... This, I like. I'm loving that HUD. I have to ask; Ace VX or MV?
  7. TheAlexG

    Labyrinth ~A Tale of Remembrance~ [Demo here!]

    I might have to do a little looking into, to make sure. However, on testing, it worked very much like a bridge, thus that's what I used it. This will probably change later in development. The demo coming out later today should cover the first area, as that's almost done (suns some secret or...
  8. TheAlexG

    Labyrinth ~A Tale of Remembrance~ [Demo here!]

    First off, hello everyone, it's a pleasure to meet you. I'm not one for the greatest of descriptions and such, so lets get down to it. I present to you... Labyrinth ~A Tale of Remembrance~ Genre: Mystery/RPG Demo: ...
  9. TheAlexG

    Pixel World! (RMW World:Resurrected!)

    "Rules: -Team event! No solo entries please." - Taken from the GameJam page.  Clarified by McBacon in the thread, a little ways down.  So, yes, it is a team event. 
  10. TheAlexG

    Where did you buy RPG Maker MV (or any RPG Maker) from?

    I got MV from steam. I also got VX Ace from it. Only reason is while they do come out much later, it's easier to keep track of any resources and all that come up for the engine.  I'm kinda lazy like that. :X
  11. TheAlexG

    Feeling like your game sucks

    I would say do both; submit it to people for feedback. However, in that same token, take it with a grain a salt. I say this, because it's supposed to be a gift, from you, to this person. No one will understand the connection between you two, or anything you convey through it. On a gameplay or...
  12. TheAlexG

    Best/Favourite music in a RPG Maker game

    I'm gonna have to pull one from To The Moon as well, and say, "Everything's Alright". Hit home with the game and all. I still tear up listening to it. 
  13. TheAlexG

    Feeling like your game sucks

    Honestly, I've considered everything I've done so far, for as short as its been, as a learning experience when it's come to game development. I've received criticism multiple times, but instead of letting it get me down, I took in in strides, and took on the attitude of "Alright, so, this part I...
  14. TheAlexG

    What am I even doing?

    I had a very similar situation when I first started. Even now, I've currently taken a project I've started with, and after learning quite a bit about the engine, have revamped the whole mess again and again. It's part of the process. Everyone does it at one point or another. 
  15. TheAlexG

    Hardest thing to implement?

    Preach it.
  16. TheAlexG

    Hardest thing to implement?

    To be fair, I believe balance is something you do for a mechanic, and a mechanic is something you implement into a game. Balance, to be fair however, can be a pain sometimes. Especially with a large cast/enemies/mechanics.  That said, I believe the hardest thing to implement into a game is...
  17. TheAlexG

    Is there anyone who playing Pokemon Go?

    I actually got this as it came out, and while I don't have the strongest Pokemon, I do believe I have the most out of my friends. The coolest thing is not only has it gotten me out and about, but I'm finding things I never know about my town, and I'm getting some much needed exercise. Of course...
  18. TheAlexG

    LGBT Game

    We have a month to finish ours, and I'm project manager, so kinda feeling the pressure. But I'm feeling pretty confident about it, and my team.  When it's done, though, I'll be posting it here, and probably a few other places, to see how well it goes. Hope ya like it when it's done. :)
  19. TheAlexG

    LGBT Game

    At this moment, me and a team of two other people, are actually making a game with a girls love element to it for a game jam (If you're interested, I'll point you to the Jam). If it works out, we might try for a full scale girls love game, but it's too soon to tell at the moment.  None the...
  20. TheAlexG

    Mighty No.9 Credit's lasts over 3 hours

    I know a lot of people were incredibly angry with the final product and how it was advertised. Some of them being backers. This is considered a failure to a few. I don't know it is go that far, to say it was a failure. However, it was by many means, not a success.

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It is a curse and a blessing getting better at javascript after each plugin... Now I am considering changing two previous plugins completely, and they're not small plugins either -.-' Not to mention that I'll add more features... This is why I never manage to release a game, I just keep updating everything I've already done :p

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