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  1. Mat based def buff

    That worked. Thank you very much! If I wanted to make a similar spell that was cast on an ally, but used the caster's mat, would I just replace 'target.mat' with 'user.mat' ?
  2. Mat based def buff

    Hello everyone. I've been trying for several days now to create a 'Frozen Armor' skill for my game, but with no success. I want the state set by the skill to buff the user's def based on a percentage of their mat. I am using the majority of the Yanfly Engine Plugins and have tried to use...

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I am once again escalating in the kitchen. I might or might not be 4 types of cookies into baking and not finished...
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A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.

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It is a curse and a blessing getting better at javascript after each plugin... Now I am considering changing two previous plugins completely, and they're not small plugins either -.-' Not to mention that I'll add more features... This is why I never manage to release a game, I just keep updating everything I've already done :p

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