I'm trying to make some slight edits to the Default Battle Status Window in RPG Maker VX Ace.
What I'm trying to do is basically make the Status window, and only the Battle Status Window, one character long instead of 4.
It would look something like this:
The problem Im running into...
I'm currently working with Yanfly Victory Aftermath, and I wanted to customize things by showing a custom image behind the windows, aside from the window at the bottom that shows that party's battle banter.
I'm working with PAC compact menu add-on: https://pacmanvx.wordpress.com/2012/07/16/pac-main-menu-ace-compact-addon/
Currently, I have a menu background for the command window only. I achieved this by using a script snippet by TheoAllen:
is there anyway to pull an actors base (before weapon or armor bonuses) parameters into a damage formula?
I know in MV it’s possible using actor.paramBase, But wasn’t sure if VX Ace had an equivalent.
Has anyone had any experience or luck in implementing a player phase and enemy phase indicator in battle system that work when the player first takes all their actions, then the enemy?
For instance, I’m using Yanfly’s free turn battle system (here...
I'm looking for a snippet that can help call a common event during a message via an escape code.
For example placing a code like \comev(x) would run common event number X upon reaching that point in the message.
Also, if there's a script that lets you set up your own macros. I know yanfly...
I'm looking for a snippet or code that will allow Name and Text Input to be allowed during combat settings.
By default it appears that if you have a name input processing during a battle event, it will just skip over this processing.
Basically, I'm setting up some combat encounters...
I’m looking for a snippet that will allow a battleback2 to quickly scroll across the Screen at the start of combat.
it’s different from a scrolling battleback because it doesn’t constantly scroll; only scroll at the start and to its normal position.
Basically, the image would start...
I’m looking for a script or snippet that will let me choose what color an actor’s HP and MP bars will be. The only twist is, I would like the colors to be specific to the actor.
for example, actor 1 could have green hp and mp bars, while actor 2 would have red ones.
the only compatible...
Can anyone help me create a snippet that will create a filled rectangle behind the characters faceset in Yanfly Battle Engine Status window?
It would appear behind the faceset, and behind the "selection cursor". I've mocked up an example below:
Something like the black square behind...
I’m looking for a code or plugin that will help me replicate how multihit skills work in the persona series.
Basically, this is the scenario:
You’re facing three enemies in combat. You use skill multihit 3. This skill will hit a total of 3 times, but the targets are random. Basically, it...
I've been using a script with the help of Tsukihime (it was requested a while ago) that when a user hits an enemy weakness, the user is applied with a buff, and the enemy is given a debuff. This is working perfectly, however I want to add a new element to it. Basically, if the enemy has...
I’m trying to make a state that forces the user to move first in the turn while the user is inflicted with it.
I know that there’s an attack speed trait, but it only seems to work with normal attacks. Is there a snippet that will cause the atk speed trait to work will all skills?
Is it possible to pull an actor’s base stats (for instance the raw attack stat without factoring equipment) into a damage formula?
I would like utilize both “a.atk” plus the raw number in a battle formula, but I don’t know how easy that would be to accomplish.
Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft.
I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
I’m looking for a new game design podcast to listen to on my way to work, and my way home from work. I figure I can do some “dev work” and research as I travel too!
Does anyone have any good suggestions? Any game dev podcast would be good for me, but I really want to find one dedicated...
I'm trying to create a stacking state which increases the overall damage output of the users attacks.
Basically, when the state is applied, damage increase by .25. When the skill is cast again, the state counter goes from 1 to 2, and then damage is increased again from 1.25 to 1.50...
I'm looking for a little code snippet or plugin extension that will allow me to add messages when I use Yanfly Item Discard.
Basically, I want a message that shows after you choose to discard an item.
For example, "You...
I'm using Battle Status Window in a front view battle system. I'm also using the "Show Sprites Feature", so it uses the SV sprites during the front view battles. The problem I'm running into is that I'm trying to put more space between the battlers:
Basically like in the above image, I'm...
I want to create a skill that amplifies the enemy element rates. What it would do is make the element weakness more potent, but also make their resistances stronger.
For example, enemy a takes 150% damage from fire, but 50% damage from ice.
After using the skill, they now take 200%...
A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.