Sorry about that. I must have taken stuff away thinking they weren't used anywhere just before uploading it. I also forgot to turn off the spellchecker plugin. Dumb me.
I've put up a new version in the OP with these things corrected.
Thanks a lot! Good to know I'm on the right track. I'm still working on how the battle will work and look like, so I initially thought of not showing it yet, but there are some pics of it in the OP now.
I can't seen to make it work :(
I've put this on a actor's notetag:
<PPARAMFLAT: bur 100>
But it doesn't seem to work on damage formulas.
I've also tried using your status menu plugin but the params doesn't seem to show there too. (I'm using RMMV 1.5.2)
Thanks for this. I was already using Corniflex's skill learn system addon, but when I use the "Learn Require Skill" parameter, it still hides those skills (it only works with the "require level" parameter).
Just found what I wanted in this thread...
I'm utilizing Yanfly's Skill Learn System, Class Change Core and Subclass to create something similar to a skill tree, where the skills the player choose to learn will open the possibility for him/her to learn other specific skills. But to do this, there's something I need: For the...
Hi, @Avery ! I absolutely love your icons!
Your 24x24 iconset is just amazing and I'm very happy to be able to use it in my project.
I'd like to make a request:
Could you please make a 24x24 icon of leather strips? (Just like Skyrim's ones)
When i playtest my game and try to save, i get the error "object too deep", as shown below:
It doesn't happen everytime, but at random times at random maps, which makes it more difficult to trace the cause of it. Any idea why it happens?
A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.