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  1. Tiamat-86

    Weapon Categories

    for me weapon skills are granted by the weapon not the class. so for skills i separated weapons based on 1H melee, 1H ranged, 2H melee/ranged, dual wield (doing a fake dual wield (seal shield) instead of actual dual wield trait) (not doing classes currently but did in proof of concept...
  2. Tiamat-86

    Questions that can be answered with an "it depends" are Garbage and you should rewrite them!

    when i hear "it depends" as a response to a question its just sounds like "i'll need more information before i can give you an accurate answer" that 2nd quote takes alot longer to say doesn't it? are you sure its the answer thats annoying you and not people just being lazy with their speech/text?
  3. Tiamat-86

    unfortunately my memory is about packed now. want me to remember all the secrets in donkey kong...

    unfortunately my memory is about packed now. want me to remember all the secrets in donkey kong country or useless lore from a 10-30 year old game i loved? no problem. want me to remember a name or phone number i wrote down 10seconds ago? not a F'n chance. lol everything takes alot of...
  4. Tiamat-86

    RMMV Is there anyway to set a % on 'add state x' action on YEPs action sequences?

    1 thing to keep in mind is that these dont take into account any possibly resistances the enemy might have. it will have the same apply chance on an enemy with no resistance and an enemy with 90% resist rate.
  5. Tiamat-86

    Atk States

    like @TheoAllen said. thats just the 'effect: normal attack' attack element traits is 'element: normal attack' on a skill attack state traits is 'effect: normal attack X%' on a skill if the rings trait is attack state: 50% poison and and the weapon has a trait attack state: 20% silence, a...
  6. Tiamat-86

    same issue being a tactile learner. trial and error only works when can figure out what part is...

    same issue being a tactile learner. trial and error only works when can figure out what part is wrong. help documents dont help me, its like looking at a wall of graffiti. need to be guided step by step to do it correctly couple times. then try it on my own couple times with 2nd hand...
  7. Tiamat-86

    i miss the old days when games were playtested before release. internet is literally killing...

    i miss the old days when games were playtested before release. internet is literally killing games nowadays. so much so that if internet goes down you cant even play single player mode while offline.
  8. Tiamat-86

    every new release or big update game i play lately i find bugs within 5 hours of playing and...

    every new release or big update game i play lately i find bugs within 5 hours of playing and just makes me not want to play them. diablo2, terraria, and just now surviving the aftermath. all had bugs you can find by just playing around with the controls and a few cosmetics right off the start of...
  9. Tiamat-86

    Could a variable used in multiple events be added up automatically (without triggering all the events)?

    if im understanding this right you are planning to use this variable as either: a conditional trigger (if variable >= X do ...) or just a % of completion tracker (variable / X = % of treasure found) but the problem is that you have no clue what to set X as because you havent been keeping track...
  10. Tiamat-86

    RMMV [Solved] Placing a state on a specific character

    @VegaKotes this also occurs when formula isnt broken but there is no actual damage or healing in the formula. just using the formula box for user effects when the skill targets other units. @Sirius270 do you have action sequences? <setup action> add state X: user </setup action>
  11. Tiamat-86

    Mechanics you dislike

    armor break/stagger mechanics. cant damage (or only deal 5% damage) the enemy until break their guard or stagger them. this mechanic was created with action games and doesnt translate well into other styles. armor break ive seen turned into temp HP shields where need to do 2k damage before can...
  12. Tiamat-86

    Erasing event after on-map encounter.

    event > page 3 'system settings > change encounter > disable. the weight for troop events is for making some encounters more common then others. (6 troops, weights of 5,5,4,3,2,1. add those all together (20) a 5 weight troop has a 5/20 or (25%) encounter rate while 2/20 troop is only a 10%...
  13. Tiamat-86

    Erasing event after on-map encounter.

    you can turn off encounters and still have visual encounters. this lets you set troops for that map which battle process "same as random encounter" event can use to have random troop selection. the only time you'd need the variable is if event 1-7 use map troop list but event 8 on the same map...
  14. Tiamat-86

    Erasing event after on-map encounter.

    im questioning the purpose of the variable to begin with. in battle process theres "same as random encounter" which just uses the troops you set for that map. does this game have both random encounters and visual encounters? does different visual encounters on the same map have different...
  15. Tiamat-86

    RMMV Escape rate MV

    the 0.5 is the 50% base escape rate.
  16. Tiamat-86

    RMMV Yanfly Buff and States Core - State that Revives Party X Times

    would need to change that 'user.removeState' to //if variable = 0 remove state all actors// since its not removed asap and its a party wide effect/counter
  17. Tiamat-86

    Is it possible to create a good JRPG without illogical traditional JRPG designs?

    is many cases the 'monster drops gold' is just a system cutting out the middle man of resource collecting and selling. the gold dropped just represents how much their carcass would sell for. bat drops 10gold is the same thing as getting 2 bat wings that their only purpose is to sell for 5g...
  18. Tiamat-86

    Number of attacks increasing as you level

    yanfly's passive states (part of the free bundle) could also do this. lv X = learn skill, skill notetag = passive state, state = attack+ trait (1 of the very few things can even do on console MV with its limitations cus it even has passive states.)
  19. Tiamat-86

    Once all self switches are used can they be re-used?

    self switches are already separate for each different event. if 1 event would require more then 4 switches and it is progressive ( A > B > C > D ) then use a variable instead. if its something like A,B,D switch is on gives different outcome then if A,C,D were on. then the variable is less help...
  20. Tiamat-86

    RMMV Class System (don't have a better idea for title)

    it was yanfly's class change core that has the change class = change sprites. the <Class x Character: filename> and <Class x Battler: filename> actor notetags.

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