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  1. Maldra

    Hi regarding the 32 bit -> 64 bit I am running on a 64 bit windows OS and tried doing this...

    Hi regarding the 32 bit -> 64 bit I am running on a 64 bit windows OS and tried doing this conversion. I converted all of the .exe files that I could find in the KADOKAWA\RPGMV folder using the 4gbpatch.exe file. However, after trying to access RPG Maker MV after this conversion, it simply...
  2. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    I had already tried the Custom Leave Effect before creating this post, but I figured I'd try the Respond one too... It did not work.. I altered your code slightly first: <Custom Respond Effect> if (user.hp < 1) {user.spriteOpacity(100, 0); user.performActionEnd(); } </Custom Respond Effect> I...
  3. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    That javascript doesn't identify which battler, though? If its ran through a common event, it would need to specify that.
  4. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    Yeah, I thought about that... But it seems a bit weird to be able to finish an attack after their HP drops to 0 from poison or something of the like. I can easily identify which user needs to have their location updated and opacity changed, I'm just not sure what the javascript would be for...
  5. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    bump, can anyone assist with the javascript syntax to bring a battler back to its home position and to change the opacity to normal?
  6. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    Not really... to change the opacity and movement was from the skill and utilized yanfly plugin, I need the actual javascript syntax.
  7. Maldra

    RMMV Javascript Syntax to move battler back home and change opacity to full

    Hi, I currently have a "High Jump" ability that jumps the user up and brings their opacity down. I came across a bug that if the player dies from a DOT while in the air, they die and do not reappear where they normally stand. I already am using a plugin that runs a common event when an actor...
  8. Maldra

    Miscellaneous Plugins [SFG]

    I can see the character's current TP. Before trying to use your plugin I was able to setup an attack that allows me to drain TP, but it did not display the TP drained and it required a 0 in the damage formula if I did not want the enemy to take damage. That is why I wanted to try your...
  9. Maldra

    RMMV Skill that adds a status to the enemy and the User

    Thanks... Can't believe I forgot about that x_x
  10. Maldra

    RMMV Skill that adds a status to the enemy and the User

    Yes, I'm using many Yanfly plugins.
  11. Maldra

    RMMV Skill that adds a status to the enemy and the User

    I'd like to have a skill that adds a status affect to the enemy, and also adds a different status to the user. However, I do NOT want to cause damage to the enemy, and I do not want to show a 0. I know all about the a.addState(xx) in the damage formula, but that would require inputting a...
  12. Maldra

    Miscellaneous Plugins [SFG]

    Yeah, I'm definitely using quite a bit of plugins, but it looks like its the same thing when I use it in a brand new project. Here is the JS settings: My goal was to keep the normal TP gains from attacks and taking damage that I have instead of using the formula in your plugin. Basically...
  13. Maldra

    Miscellaneous Plugins [SFG]

    Can you advise how to do a TP Drain skill with the plugin? I have the plugin placed above all other plugins and have <tp_formula> in the Note section of the skill I'm testing, but it continues to drain HP instead of TP. Am I missing something?
  14. Maldra

    Failed to create a distribution package.

    ...You can close this thread. I found a file where the file name had a # in it. Apparently that was causing the issue.. Thanks.
  15. Maldra

    Failed to create a distribution package.

    I'm having an issue with my deployment. I tried looking at some other threads and haven't seen anything relevant as of yet. I just completed an entire gameplay Playtest, and decided it was time to let a friend try out what I have so far, but I keep getting the "Failed to create a distribution...
  16. Maldra

    "Failed To Create Distribution Package"

    Did you ever get it to deploy? I'm getting this same error...
  17. Maldra

    RMMV Party Limit Gauge - Using Variables

    Wow, that worked! I tried something very similar to that earlier too, but it didn't work at the time. Maybe it was the missing semi colon! Anyways, thank you!
  18. Maldra

    RMMV Party Limit Gauge - Using Variables

    Like this. Storing the value into the variable worked just fine, but I tried doing a script referencing the same thing and making it equal to the variable but I couldn't get it working. I tried this: $gameParty.partyLimitGauge() = $gameVariables.value(58) That didn't seem to work. Not sure...
  19. Maldra

    RMMV Party Limit Gauge - Using Variables

    I'm having an issue with this plugin due to an encounter in the game that forces out all party members for a temporary one. The temporary character is then defeated, bringing the party limit gauge to 0. What I'm trying to accomplish is to store the value of the party limit gauge as a variable...
  20. Maldra

    RMMV Yanfly Auto Passive States HP glitch

    WOW... I just updated the version of RPG Maker and replaced all of yanfly's plugins with the new ones and its working perfectly now! Thanks all for helping. Now to test the non yanfly plugins in hopes none of those are broken from the update..

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