Search results

  1. JosephG

    OcRam - Time System plugin (for MV)

    Thanks both of you, I look forward to trying both of these methods. The only issue with @41728280's method I see is that I would need to hide the clock until the next day, but it's not a small issue... might even be desirable to do that anyway. Depends on a use-case I guess!
  2. JosephG

    OcRam - Time System plugin (for MV)

    Ok, so if I wanted to advance time by a variable amount, depending on the current time of day, I'd need to apply a custom script that runs those plugin commands. For example, to get to 9am from 3am, I'd need to calculate 9-3=6 into a variable, which then calls the plugin command to add 6 hours...
  3. JosephG

    OcRam - Time System plugin (for MV)

    Question - is there a way to add a variable amount of time to the clock? E.g. "fast forward to X time on the next day?". This would be very useful! For example, after a cutscene "ends" I'd like the player to be forced to go to sleep, then wake up at say 9am, but I want to ensure the date is...
  4. JosephG

    Custom MapName

    UPDATE: Never-mind. I reported a bug but the plugin download link had a cached copy, so when I re-saved it, it was still the old version. Had to force clear my browser cache and that let me download the updated version.
  5. JosephG

    Custom MapName

    Have no clue why, but even in the demo project the "font" used isn't the one specified. Does the font used need to be installed on the operating system that the game's run on?
  6. JosephG

    Conditional Choices in RPG Maker MZ?

    I noticed an odd issue where, whereby the "hidden" choice when using <Show Switch: x> still takes up space in the choices pop-up box. I wonder if there's a way around that. UPDATE: Also, I verified multiple times that, even if my switch is ON, the choice does not become visible. I then tried...
  7. JosephG

    Conditional Choices in RPG Maker MZ?

    Thanks. The issue here is that you then need to either have the same code copy/pasted into Choice A and Choice B under both "if" conditions (or use common events). Thank you! This is more useful to me, although I admit having <Show Variable:4> would be infinitely better since switches only...
  8. JosephG

    OcRam - Time System plugin (for MV)

    So, any ideas on how one might compare one date/time against another date/time? For example, check that date/time A is less than date/time B? Normally, you'd compare timestamps but the only stored/provided values in this time system are individual values (day, month, minute etc)? I've tried...
  9. JosephG

    Conditional Choices in RPG Maker MZ?

    Could anyone point me to a plugin, script or idea on how to get conditional choices working in RPG Maker MZ? I just need a simple way of saying: Choice A: Say Hi Choice B: Say Bye Choice C: Slap in face (Condition, variable = 12345) There seems to be plugins for RPG Maker MV but not for MZ :(...
  10. JosephG

    OcRam - Time System plugin (for MV)

    Incredible! Thank you! I might suggest next release you assign a variable/switch automatically for whether or not time is currently reversed, although not a big deal as this can be done easily anyway :) Now to figure out how to get characters to move backwards when time is reversed (all except...
  11. JosephG

    OcRam - Time System plugin (for MV)

    Hey, how would one have time move in reverse with your time system? I've tried using plugin command "Time interval" to set the interval to a negative number, but the minimum value allowed is 250.
  12. JosephG

    OcRam - Time System plugin (for MV)

    Glad you can confirm, thought I was going crazy. Will keep settings as needed until things become more compatible. Thanks for the time system by the way - going to see if I can implement something like out of "Life is Strange". Fairly new to rpgmaker scripting but I might be able to come up with...
  13. JosephG

    OcRam - Time System plugin (for MV)

    Ok so I checked to see if the plugin works when using the VisuStella sample project and it doesn't for me. I did the following steps: Go here and download VisuStella sample project: https://visustella.itch.io/visumz-sample Copy/paste the OCRam plugins into js/plugins Add plugins to project...
  14. JosephG

    OcRam - Time System plugin (for MV)

    I'm using the current release, it says version 1.02 in the changelog.txt file. https://visustella.itch.io/visumz-sample
  15. JosephG

    OcRam - Time System plugin (for MV)

    I changed the variable id's in the time system to different, blank ones, just to check but that didn't fix the issue. In fact my project doesn't seem to have any variables in-use yet, as the VisuStella sample game project doesn't appear to use any (it just renames some to "temporary variable 1...
  16. JosephG

    OcRam - Time System plugin (for MV)

    Ok, maybe it's because I'm using the VisuStella sample game project - something in there might be causing the issue perhaps? I tried a fresh blank project and the plugins did work together, but my game is based off the sample game project. UPDATE: In a fresh blank project, using the VisuStella...
  17. JosephG

    OcRam - Time System plugin (for MV)

    My apologies, didn't notice this was under MV section! I am using the MZ version of both plugins, please see my attached screenshot. I can provide more screenshots if needed?
  18. JosephG

    OcRam - Time System plugin (for MV)

    Hi. Nice work, but this doesn't seem to be friendly with the plugins by VisuStella. Any ideas why the clock does not display on the map when using VisuStella plugins? My plugins order is this: VisuMZ_0_CoreEngine VisuMZ_1_...battle,element,events,items,mainmenu,message,options,save,skills...
  19. JosephG

    Adding text/words to map/terrain (with a script, not images)

    Thanks for all your input... still, I'm hoping someone could write the script as I am very inexperienced at this, unfortunately.
  20. JosephG

    Adding text/words to map/terrain (with a script, not images)

    Hmm, well would there be a way to have this fixed on the screen so that it doesn't required a mouse-over effect?

Latest Threads

Latest Profile Posts

I need help on what I should add to this fighter game.
Should I add:
Rain
Sleet
Snow
Leaves
Wind
If you can come up with anything else let me know.
Final day of the kickstarter campaign and my team and I decide to cap it off by doing ... musical numbers online.

These are clearly definitely My People.
6 hours and 35 minutes until it is December first here :3
Charon.png
Spending the day doing concept art! It's so comfy! I'mma draw the full party and take it from there. Hope everyone else is having as good of a day!
"Never argue with a Narcissist. No matter how sound in your logic, they'll always see themselves as correct and you too beneath them to understand.

The best you can do is take things with a grain of salt and leave them alone to wallow in their own delusion. If you're lucky, you'll catch the time where they inevitably destroy themselves!"

Forum statistics

Threads
117,086
Messages
1,104,429
Members
153,075
Latest member
ianvandiver
Top