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  1. Virage_Detoldev

    MV3D - 3D rendering for RMMV with Babylon.js

    No problem. :) Sorry for the delay in answering, I was solving a problem at work. I admit that lacked a little more attention from my part, I believe I was so delighted with the plugin that my brain died. Anyway, have a great week.
  2. Virage_Detoldev

    MV3D - 3D rendering for RMMV with Babylon.js

    Hello. No need to be rude, my dear. I asked because when I posted I had only read what was in this topic. After entering on itch.io to buy, I saw the phrase you quoted above. I didn’t erased my post because I couldn’t find a delete button, only the edit button. Anyway, thank you for the answer.
  3. Virage_Detoldev

    RMMV Jump into Javascript, a breakdown and explanation of the default js files in MV.

    Thank you! <3 Cant wait to part 11. Have a nice weekend.
  4. Virage_Detoldev

    MV3D - 3D rendering for RMMV with Babylon.js

    Hello, Dread_Nyanak. I want to buy your premium plugin, but I wanna know if I will have to pay for the updates later on. Thank you.
  5. Virage_Detoldev

    RMMV Jump into Javascript, a breakdown and explanation of the default js files in MV.

    I want to to thank you for this work and hoping for the 9 part. And wanna ask if you give me the permition to translate to portuguese, giving you the credits, of course.
  6. Virage_Detoldev

    Trying to think how to move a image on the update funcion to move 5 to X and then go back 5. Try...

    Trying to think how to move a image on the update funcion to move 5 to X and then go back 5. Try to use if but not good.
  7. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    I think if you remove the if that need the confirmation from what character use the item, will work. Original: Window_MenuActor.prototype.processOk = function() { if (!this.cursorAll()) { $gameParty.setTargetActor($gameParty.members()[this.index()]); } this.callOkHandler()...
  8. Virage_Detoldev

    Trying to leran JavaScript.

    Trying to leran JavaScript.
  9. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    Guys, how can I hide the cursor from just a window on the menu? I'm trying to make a FF9 menu to practice, but I try to hide the cursor from Window_MenuCommand and I try to use: this._cursorAll.hide(); this._cursorAll.opacity = 0; this._commandWindow.cursor.hide(); But I out of ideas now. Can...
  10. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    Okay, but insted of var achivements = ["First", "Second", "Third"];, can I put some functions to make the command with more info? Like: var achivements = [conquista1(), conquista2(), ... , conquistaN()]; win.prototype.conquista1 = function() { this.drawIcon(12, 0, 0)...
  11. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    Can someone explain to me how the drawItem from the Window_Selectable works? I need to create a list of achievements for my game, but I dont know how to create commands (list) with more the one line with content, like the Window_MenuStatus.
  12. Virage_Detoldev

    Problem with delay on drawText on a Bitmap

    So, that means when I open my Menu, the game will wait until all the info is loaded and then open the menu? Another thing, form some reason when my character level up, the old lever still show under the new one. How can I "erase" the draw text and then load again everytime a open my menu? I try...
  13. Virage_Detoldev

    Problem with delay on drawText on a Bitmap

    Hello everyone, how are you? I would like someone to help with something. I tried to understand how the creation of the status window works on the menu and I could not, so I decided to create a mask, leaving the windows invisible and using the index of the members to display pictures and etc...
  14. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    Another thing, I make a drawText on a bitmap, but when I open my menu, the text only shows after I open the menu for the 2nd time. Can someone tell me a fix for this? My code is: this._personagem1 = new Sprite(); this._personagem1.bitmap =...
  15. Virage_Detoldev

    JavaScript questions that don't deserve their own thread

    Hey guys, I'm making a custom menu with pictures. I like to show a picture (via new sprite), when the cursor is on a item (index). I manage to get the index by using SceneManager._scene._itemWindow.index(), but how to get the item name or something to say what picture to show? Another thig, I'm...
  16. Virage_Detoldev

    Custom Battle Scene - Starting tips needed

    Hi! 1. To jump the Party Command Window, I use this code: Scene_Battle.prototype.startPartyCommandSelection = function() { this.refreshStatus(); this._statusWindow.deselect(); this._statusWindow.open(); if(BattleManager.startInput) { this.selectNextCommand()...
  17. Virage_Detoldev

    Luna Engine: Battle HUD Lite

    I mean for the RPG Maker MV. T-T
  18. Virage_Detoldev

    Luna Engine: Battle HUD Lite

    So the Luna Engine Full is no more? T-T
  19. Virage_Detoldev

    HUD Maker (SRDude) - javascript eval

    You can use PictureEX for this. Por exemple, on the picture folder, put the pictures of the busts with the same name of the characters, and on the name of the pictureEX use $gameActors.actor(actorId).name() and on the condition, use the SceneManager._scene._statusWindow.visible ...
  20. Virage_Detoldev

    HUDS for SumRndmDde plugin HUD Maker plugin

    Can someone tell me something? I have 2 projects, one I test the plugins and when they are working, I transfer to my definitive project. Do you guys know what I have to transfer so the alterations I made works on the definitive? Or I have to just put on the definitive and make all over again?

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edit: third time's the charm? some graphic text I whipped up that I like for the mid-game intertitle, now with all of the actual letters in the stupid damn words I was trying to spell :uswt2:
kcsmall.png
It is december, my dudes

badge_xmas.png
I love it when a plan comes together, and especially when Ruby decides to work with me when I decide to code. :kaopride:
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
>.>
But at least I'm doing the art now! Yaaaaay.......

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