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  1. ZcheK

    QPlugins - Latest: QABS

    Try this in the skill comment (instructions from QPlus help): <absSettings> cooldown: {vID} </absSettings> change ID to the variable.
  2. ZcheK

    QPlugins - Latest: QABS

    The QMap objects retaining between maps seems to be fixed with the latest update. Found a small problem if you use the plugin command included in the the script e.g "QMap SwordSwing animate once 4" with an event and activate it again before the animation has finished playing, it will repeat it...
  3. ZcheK

    QPlugins - Latest: QABS

    Same problem here, QMap Editor 4 plugin 2.0.1, was running fine on previous version. I'm using SRD Super Tools Engine which has a HUD, this could be the conflict.
  4. ZcheK

    QPlugins - Latest: QABS

    if (Imported.QMovement) { var Alias_Polygon_Collider_moveTo = Polygon_Collider.prototype.moveTo; Polygon_Collider.prototype.moveTo = function(x, y) { var oldY = this.y; Alias_Polygon_Collider_moveTo.call(this, x, y); if (this.shouldYScale() && oldY !== y) { var...
  5. ZcheK

    QPlugins - Latest: QABS

    Using QMovement, when I place a teleport event from one map edge to another, the player will instantly teleport back. Normally, without QMovement I think it ignores the player touch event if the player started the map on it, until they have walked off it. I got around this putting a conditional...
  6. ZcheK

    QPlugins - Latest: QABS

    I have a problem with QPlus and the Victor Engine SFONT plugin, which loads custom fonts. When QPlus is on the font don't load (blank) in the 'Select Item...' box until I mouse scroll. Any idea what might be causing this? Is there something in QPlus which affects fonts?
  7. ZcheK

    QPlugins - Latest: QABS

    That's it! I turned on pathfinding for ABS and they return to their position rather than teleport. Problem is if I use the pathfinding I get a big performance hit if there are 2 or more enemies. Here's the mousehold jitter and teleport bug in the latest demos.
  8. ZcheK

    QPlugins - Latest: QABS

    Wow that's much better for the move to click now. I have another problem but haven't yet been able to replicate it in the demo so not sure if it's a problem my end. Sometimes ABS enemies will randomly respawn in their initial position, as seen at the 30 second mark of this video. Also, if you...
  9. ZcheK

    QPlugins - Latest: QABS

    Another QABS feature request: Change character sprite image. Would be super useful to be able to do this in ABS sequence. The spritesheet I'm using for all the ABS character poses is getting rather humongous....
  10. ZcheK

    Mouse System Ex

    Don't think this plugin has worked for a while now. Recommend using the QTouch plugin instead, it essentially does the same thing. https://forums.rpgmakerweb.com/index.php?threads/qplugins-latest-qabs.73023/
  11. ZcheK

    QPlugins - Latest: QABS

    Using 'Move on Click' with QMovement. QPathfind and QSprite the character will use his idle pose at times during the movement (presumably when it's recalculating the move) and it looks ugly. Would be good if it just forced the dashing animation during the move. Here's what I mean:
  12. ZcheK

    QPlugins - Latest: QABS

    @GameFire You'd need to cut up that house image to do that, with each image having the anchor point at the bottom (y1). E.G. One image for the fence/beams, one for the start of the house. That's how I've done it in a similar situation.
  13. ZcheK

    QPlugins - Latest: QABS

    Thanks for the code it's working great, QABS is so awesome! Maybe the next step would be adding some form of region based enemy spawner?
  14. ZcheK

    QPlugins - Latest: QABS

    For ABS, is it possible to get and set an enemies HP via a script call? I'm trying to have one 'follow' you between maps.
  15. ZcheK

    Equipment Variables

    Doesn't seem to work when the weapon is initially equipped, even if you unequip and reequip.
  16. ZcheK

    Blurry Text

    This worked for me on Windows 10: Go to your RPG Maker installation folder and right click on RPGMV.exe. Choose "properties" then "compatibility" then set "override high DPI scaling behavior" to "application".
  17. ZcheK

    QPlugins - Latest: QABS

    QMAP: I'm on Windows 10 64bit, and was using the prebuilt versions, (32 and 64 bit). I tried building with electron and had same problem, also got this warning in the build. QABS: I mean you can reassign the skills linked to skill keys using class or weapon notetags: <skillKeys> [SKILL KEY...
  18. ZcheK

    QPlugins - Latest: QABS

    QMap is working great now, except I still can't tap the arrows to move by pixel. In QABS, could you add a plugin command to manually reassign skillkeys? That would be really helpful.
  19. ZcheK

    Here's my latest video for the project: https://www.youtube.com/watch?v=PesZZbI4MQI&feature=youtu.be

    Here's my latest video for the project: https://www.youtube.com/watch?v=PesZZbI4MQI&feature=youtu.be
  20. ZcheK

    QPlugins - Latest: QABS

    Thanks to the conditions update for QMap I can now interact with my picture based maps a lot better. Here's a video of showing what I did with it. (also features QMovement, QSprite, QPathfind, QTouch and QABS+Skillbar)

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edit: third time's the charm? some graphic text I whipped up that I like for the mid-game intertitle, now with all of the actual letters in the stupid damn words I was trying to spell :uswt2:
kcsmall.png
It is december, my dudes

badge_xmas.png
I love it when a plan comes together, and especially when Ruby decides to work with me when I decide to code. :kaopride:
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
>.>
But at least I'm doing the art now! Yaaaaay.......

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