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  1. ShiningRomantica

    How can I store enemy ID for a talk system?

    I think I got it, but I don't think I would ever be able to come up with that with what little knowledge I have right now. XD Thanks for explaining. :3
  2. ShiningRomantica

    How can I store enemy ID for a talk system?

    It would be cool if you explained. Let's see if I can understand it. XD
  3. ShiningRomantica

    How can I store enemy ID for a talk system?

    It seems to be working now. Thanks!
  4. ShiningRomantica

    How can I store enemy ID for a talk system?

    It's only one character that will be able to do it.
  5. ShiningRomantica

    How can I store enemy ID for a talk system?

    I created a new project and it's still showing the same error message for me. I'll upload this new project I created, since the original project has some files I prefer not sharing right now lol You can download it here: https://www.mediafire.com/file/yoi6ok8hb9e9o2p/Project1.rar/file
  6. ShiningRomantica

    How can I store enemy ID for a talk system?

    It's still outputting null, I think. I'm not using many plugins, but even after deactivating all of them it's still not working...
  7. ShiningRomantica

    How can I store enemy ID for a talk system?

    It's outputing to 'null'.
  8. ShiningRomantica

    How can I store enemy ID for a talk system?

    Yes, I think it is at least...
  9. ShiningRomantica

    How can I store enemy ID for a talk system?

    I actually did not think about using the console log before. The "test" message is appearing fine, but... Well, I'm using YEP_CoreEngine, YEP_BattleEngineCore and YEP_SkillCore. If those plugins are on, the console log shows a error message related to them. If they're deactivated, the game...
  10. ShiningRomantica

    How can I store enemy ID for a talk system?

    Yeah, I wanted to get the enemy ID from the database. I used the line you suggested, but it's still returning only 0... Should I put it somewhere else? I'm using the Script function inside Control Variable.
  11. ShiningRomantica

    How can I store enemy ID for a talk system?

    I did some more tests, and I think I may have done something wrong... It's always returning the variable value as 0, even if I target another enemy. For example, I want enemy ID below 20 to have a default message, So I set that if Variable 21 is Less than or equal to 19, it will give the...
  12. ShiningRomantica

    How can I store enemy ID for a talk system?

    Yep, I though it started at 1 lol. It's working perfectly now. Thanks!
  13. ShiningRomantica

    How can I store enemy ID for a talk system?

    Thanks! But how should I use it exactly? I tried to paste that line as a script call for a variable, but it didn't work as intended... It simply won't show any messages on battle. What should I do?
  14. ShiningRomantica

    How can I store enemy ID for a talk system?

    Hi! I want to make a talk system similar to a SMT game into my project. I don't think a plugin is needed, but if there's any plugin that can solve my problem, It would be great too! Basically, I want to make a very simple skill that can start a conversation with an enemy based on the enemy ID...
  15. ShiningRomantica

    In-battle skill depending on remaining MP

    It's working perfectly now. Thank you! :3
  16. ShiningRomantica

    In-battle skill depending on remaining MP

    From what you described, it seems to be it. Thanks! I'm sure it will help me out, but... I wasn't able to actually use it. I don't know what I'm doing wrong but it simply won't work. I created a new project to make sure that no conflicts would happen, and I have also removed the default...
  17. ShiningRomantica

    In-battle skill depending on remaining MP

    Hey! I need some help with a project of mine... I want the battle system to be very simple, so all of the characteres will have only 3 skills each. I want those skills to be selected automatically when choosing the 'skill' option in the battle menu depending on the remaining MP, instead of...

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edit: third time's the charm? some graphic text I whipped up that I like for the mid-game intertitle, now with all of the actual letters in the stupid damn words I was trying to spell :uswt2:
kcsmall.png
It is december, my dudes

badge_xmas.png
I love it when a plan comes together, and especially when Ruby decides to work with me when I decide to code. :kaopride:
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
>.>
But at least I'm doing the art now! Yaaaaay.......

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