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  1. Kitesis

    Making Cutscenes Happen When Certain Conditions Have Been Met

    Thank you! This worked perfectly.
  2. Kitesis

    Making Cutscenes Happen When Certain Conditions Have Been Met

    Hey, thank you for answering! I've done all the steps you've said to do, but after I talk to the NPC and gone back to the blocked off area, it won't let me continue. It acts as an invisible wall. Am I doing something wrong? I have the Npc with the switchaccess switch on, the event blocking off...
  3. Kitesis

    Making Cutscenes Happen When Certain Conditions Have Been Met

    I hope I've put this in the right spot. Sorry, I'm pretty new to these forums. So basically, I'm having event trouble. In my game the protagonist and the party go to talk to an npc. The npc tells them something, and they go to a different area. In this area a cutscene needs to happen, but the...

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thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.
Sword_of_Dusk wrote on BCj's profile.
Just found out about your complications. I'm so sorry that you're going through this. I wish I could do something substantial for you, but our distance from each other makes that an impossibility. Still, if you ever need to talk or vent, I'm here.
Candacis wrote on BCj's profile.
I don't know, if any words will help right now, but here is a hug. And my offer to help you with Escalia, if you ever want or need help with it. Tiles or mapping especially.
MZ weather + title screen update is here! (Also includes MZ and MV RETRO demo project updates)

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