I have a variable in a common event on a parallel process constantly being added to.
This manipulation stops during battle.
Is there a way for this variable to keep being added to during battle.
This is not a plugin request, don't move my thread.
EDIT: I added a variable in an event (that...
I will not ask HOW to do this. I will try my best before I finally give up and say "show me how to into all the balancing."
I've read a few threads about this, but there's still TONS of things never addressed in them.
I made spreadsheet that scales attack, defense, and HP independently for...
Is it possible to event a show choice menu that displays options based on active switches?
When each is turned on, it becomes a choice option.
Do I have to make a branch for every possible combination of switches?
If 1 is on then show 1
If 1, 2 are on then show 1, 2...
Having a hard time finding ways to explain GLARING inconsistencies with time.
For instance, after a certain part of the world is completed, I want to completely isolate it from the player and remove it, and the method I thought of doing this with is travel.
I thought...a train ride. Could even...