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  1. Lone Wolf

    Gamepad Extender MVZ

    The unfortunate and rather technical answer is "whatever Chromium detects as a controller." Unlike my RGSS3 controller plugin, which expanded Direct X controller support to newer pads, this version is constrained entirely by the underlying NWJS/Chromium container. This version doesn't actually...
  2. Lone Wolf

    Gamepad Extender MVZ

    You'll want to replace pad* in that formula with an actual pad number (read the rest of that section), or leave it blank. You're not the first person to make that mistake, but it's something you'd pick on immediately after learning JavaScript syntax. It's sort of an unintentional proficiency...
  3. Lone Wolf

    Gamepad Extender MVZ

    No to both, actually. It will work with any controller detected by Chromium's implementation of the Gamepad API, but only translates that information to RPG Maker's input spec. There are all sorts of other reasons you can't trigger mouse events directly, but those are ultimately irrelevant. You...
  4. Lone Wolf

    Gamepad Extender MVZ

    WolfPadMVX.js is the file download. Sounds like you've gotten the plugin commands working, at least. Next up, you'll need a tutorial on the "Parallel" event trigger. I'm sure there's also a tutorial out there for using script commands in events. Honestly, they're there, for completeness, but I...
  5. Lone Wolf

    RMMZ Phylomortis Remaster

    About 40% of why I said what I did was just to educate the audience following along at home like, "Who is this RPG Advocate guy and why does he matter?" (Also, you forgot about Don Miguel's version of RM95, though I don't remember if that one was actually translated first or not.) I don't think...
  6. Lone Wolf

    RMMZ Phylomortis Remaster

    Honestly, I like version C best. Going for maps and visuals that look more like what they actually are is hardly a bad thing. It may seem like a lot fo work, but only because, well, it is. Hence my suggestion of just doing a demo. It'll scratch the immediate itch, and also give you valuable...
  7. Lone Wolf

    RMMZ Phylomortis Remaster

    Wow. There's a name I haven't heard in a long time. You're making me all nostalgic. The internet was a lot more anonymous in those days. I doubt anybody's contact info from back then is still valid. I know mine isn't. (Mostly intentional because I was an edgy tween, but still.) There's also...
  8. Lone Wolf

    Gamepad Extender MVZ

    I am so sorry for the late reply. Apparently these forums no longer auto-follow threads you create yourself. (Or they never did and it really has just been that long since I posted anything...) As for your question, yes, it is entirely possible. You'd have to script it yourself, but it's as...
  9. Lone Wolf

    Am I understanding the EULA for MZ correctly?

    This thread indirectly answered my burning question of, "Why would Kadokawa sell such a major franchise to this company I've never heard of?" with the short answer of, "Actually they didn't."
  10. Lone Wolf

    Maybe half a decade overdue, but a JS port of my input plugin is out for MV and MZ!

    Maybe half a decade overdue, but a JS port of my input plugin is out for MV and MZ!
  11. Lone Wolf

    [SOLVED] Two (or more) Encounter Tables per map?

    It will need to be run on a per-map basis, and every time the player enters that map. A self-erasing autorun event on each map will cause the encounters to be added to the table every time the map data is reloaded. Make it call a common event, even, if you're adding the same encounters to every...
  12. Lone Wolf

    [SOLVED] Two (or more) Encounter Tables per map?

    You could probably fake it with a parallel-process event, but actually, now that you mention it, if you only need one or two enemy encounters added, you should be able to run a simple script command $dataMap.encounterList.push(encounter). This will take some manual debugging, but should do what...
  13. Lone Wolf

    Gamepad Extender MVZ

    Gamepad Extender MVZ (4/11/2021) That's right, I'm alive. There are a lot of reasons I didn't update WolfPad, but the simplest reason is just that MV's controller API support was complete ass. So what's the MVZ stand for? This is a version for MZ, that happens to be based off a private version...
  14. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    You would have to code some kind of conditional yourself, but the sky's the limit, really. Adding some kind of "active player" variable to the core input checks should suffice. (Remember to call WolfPad instead of Input when checking inputs by pad ID.)
  15. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    Amazingly enough, I am in fact still alive and working (privately) on my own projects. It's not otherwise documented, but WolfPad.plugged_in? is actually overloaded to take an ID as a parameter. Using the script option on a conditional branch to check WolfPad.plugged_in?(1) should accomplish...
  16. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    You mean, you've only been able to use the D-Pad, with this module active, by using joy2key? Or without this module? Because by default, this module uses `:UP`, `DOWN`, `:LEFT`, `:RIGHT` to signify the directional pad specifically, though you'll need to make sure you've adjusted any scripts...
  17. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    Not sure about being unable to use the keyboard at all. You are sending calls to Input and not WolfPad, right? And you're sure you don't have any other gamepads plugged in/connected via Bluetooth/etc. ? As for the other thing, disabling the keyboard if the pad is plugged in was just a matter of...
  18. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    I don't even need to support my own scripts anymore. Nifty. As for links... I posted this back in the early days of this forum, and it breaks every time they redo the layout. I'll get right on fixing the top post. Again.
  19. Lone Wolf

    Gamepad Extender (v1.1, 2/20/2015)

    For those who are curious, my gamepad module was modeled as closely as possible to the original RGSS Input module as could be determined from the exposed API. I apologize in advance for this response, but... UNDER NO CIRCUMSTANCES ARE YOU TO CHANGE THE INPUT MAPPING HASH. Most of the...
  20. Lone Wolf

    GE Game Adapter

    @ReapergurlThe standard mappings on an older Logitech pad don't correspond exactly to an XInput spec controller, for one. Secondly, there is no "C" binding when using my controller module, so that's why it won't behave as intended. Thirdly, PadConfig does nothing unless you alter other scripts...

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I'm just so close to replacing LUK with a different stat, maybe DEX but we'll see.
Slapped together a title screen and working on some dungeon clutter + portraits for Dubhghaill and Einar. Usual CW for minor body horror wrt Einar
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What the heck. As a son of a Karen, I'm going to file a few complaints.
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