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  1. Using 'Substitute' in different ways

    Hey, I was wondering if anyone knew how to have the Substitute state function in different ways. In my game I'd like for their to be three methods existing simultaneously: - Protect - Defend allies at critical health. This is hardcoded into the game already so its chill. - Bodyguard - Select...
  2. Skill only available with specific armour equipped

    Hello, I was wondering if anyone had a solution for having skills be visible or enabled only when a certain type of armour is equipped. In my project guns count as armour equipped in the "sidearm" slot and have their power based on a custom parameter called "Fire Power." This then adds a skill...

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