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  1. Sprites in Adobe Illustrator

    Well thanks for all the great responses everyone, I guess I'll just try to stick with Photoshop as suggested.  I'm not super-skilled as Sharm "supsected."  It's just what i have the most experience with, which was why I was wanting to try to use it if possible. Thanks!
  2. Sprites in Adobe Illustrator

    Thanks for the great responses! But I'm also interested in actually drawing my sprites in a software.  Should I draw in Illustrator and then export to photoshop?  And how do I insure the image has a transparent background? Thanks a bunch y'all 
  3. Sprites in Adobe Illustrator

    Hello all! I was wondering if anyone had some insight in how to make and import sprites using Adobe Illustrator?  What kind of file do you create, and how do you make your image compatible with RPGMaker MV? Thanks!
  4. Brief Picture Display

    Oh, now i get it. Thanks for your help!
  5. Brief Picture Display

    Well, I've done everything you said here, except the picture shows up in the upper left corner.  And when I change it to center, it stays in the upper left corner, but gets messed up.  I don't know how to center the picture and make it the full size of the player's screen.
  6. Brief Picture Display

    Hi, so I'm trying to have a player touch an event so that it triggers a really brief display of an image.  I want the picture to take up the entirety of the player's screen, and only for one second, if that.  I find that the "Show Picture" event doesn't do these things, at least when I used it...
  7. Brief Picture Display

    Hi, so I'm trying to have a player touch an event so that it triggers a really brief display of an image.  I want the picture to take up the entirety of the player's screen, and only for one second, if that.  I find that the "Show Picture" event doesn't do these things, at least when I used it...
  8. Back Ground Music Fade In

    Is there a way, or a plug in, that allows back ground music to fade in?  Thanks! 
  9. Inability to miss an enemy

    You're right.  For this single battle it won't bother me though if the hero never misses anyone else.  I'm all ears if someone has a solution that totally answers my first question.  Thanks!   
  10. Inability to miss an enemy

    Awesome, thank you!
  11. Inability to miss an enemy

    Can I temporarily change the actor values?  And if so, which ones? 
  12. Inability to miss an enemy

    Hi, there's a particular enemy I would like to make impossible to miss hitting.  How is this done? Thanks!
  13. Force action not working

    Wow, I had no idea and probably never would've figured it out.  Thanks a lot!
  14. Removing Auto Alphabetizing from Battle

    Oh, you were absolutely right, it worked after save.  Still a total noob.  Thanks again!
  15. Removing Auto Alphabetizing from Battle

    I just inserted the plugin, and it works great! Thanks!  It should be noted for anybody who tries to use this plugin that the plugin does not work in the Battle Tester.  I had to test it during actual game play.  Thanks again!
  16. Force action not working

    I'm trying to force one enemy to attack another enemy in battle.  And no matter which index I select as the target, the hero is the target.  How do I get this enemy to attack another chosen enemy?  Thanks!
  17. Removing Auto Alphabetizing from Battle

    I'm trying to create a battle in which the function that alphabetizes the enemies (i.e., Bat, Bat A, Bat B, Bat C, etc...) is turned off, so all the bats would just be called "Bat."  I would prefer this to be the case for just this one evented battle.  But I'm willing to completely turn it off...
  18. Enemy Hit Reaction

    Thanks for the reply.  I would try the hp % method you're mentioning, but because the player's attack damage varies so much I don't know how I can get the reaction I need consistently every time.  I need this to be something that the player can do every turn for multiple turns.
  19. Enemy Hit Reaction

    I'm trying to create an in-battle condition: If an actor attacks a particular enemy, then that particular enemy makes an attack against other enemies.  How do I do that, hopefully without code? Thanks!  
  20. Knockout Variable

    Yeah, unfortunately I tested it, and it doesn't end up giving me the variables I need.   I decided to go with your other idea, and just make these particular enemies inescapable and have the variable changed at the beginning of the fight, which is fine for now.  It's not a big enough deal for...

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