ok been setting this up and i cant figure out what this means maby someone here will know
Party index Dragonbones Sprite Scale: x, y
"Replace 'index' with the index of the party member to target."
what is index???
so while testing and playing through my game dragonbones runs perfectly but once i do the deployment and try to test the game out whenever i get into a battle it crashes and i get this message anyone know what causing this to not work in deployment do i need someone to alter the plugin or somthing?
Oh i just was testing a default mz animation to make sure everything was working but i guess not
I even tryed to create my own in effectseer but that didn't do anything at all
There is Only thing left i can think of is there an official guide to doing this?
Could the one i used not be correct
can anyone help with this
ok im working on a basic attack and after the character attacks i have them jump backwards back to the home location but everytime they move back to home location they turn around and face their home location instead of face away what am i doing wrong here is the end...
I fixed it (not really but got it to work again ) and found out the problem for some reason mv and even tested this with mz if you start the program and move it to an extended desplay monitor mv and mz both crash and will no longer respond or even launch on my extended display i had to unplug my...
yeah im stuck i even disabled my windows security to see if it would help and still nothing
and the white screen is just the program not loading i see the main splash screen then when it starts it shows (not responding) in the top left and never loads going to create a new windows profile to...
I have been using mv for over 2 years and it has worked fine while i was working on my project it stopped responding and i had to shut down the task. now every time i try to start MV i get a white screen with (not Responding) and it will never start up
i have uninstalled mv and re installed it...
Oh I know idle Dash and jump are lowercase but after lowercase didn't work I tried uppercase just to make sure because in the readme file his example showing in uppercase
And I have no plugins that deal with character movement or frames or anything else
I've even move this from the bottom of...
Ok I got the plugin setup but I cant seem to get it to work what am I doing wrong
My files names
$ xeo_idle (f16)
$ xeo_dash (f6)
$ xeo_jump (f6)
And when I start the game I get an error % 24xeo_idle not found
Anyone know what im doing wrong
awesome plugin but do you have any links to older versions or is the 1.6 the only version you made?
if you have older versions for like 1.5.2 or older would be awesome to add to a dl list for some of us that dont want to risk updating
ok im trying to set up my revive item when used on the dead player it revives them and gives them a wounded state that can stack up to 5 times i am having problem with this this is what i have
it works out of combat but when i res someone in combat it crashes the game
and the other problem...
Seems like a promising plugin a question
Can I set it up so that characters gain fp by wining battles together in combat?
Say you have 4 members in battle the ones that are in the battle each gain an fp with eachother
Looking for a way to use this system so characters can unlock unity skills...
Reading about metaverses recently. I can totally imagine myself in the future, logging in with VR glasses to a virtual beach villa sitting in a virtual chair, with a virtual laptop facing the sea...coding 16-bit RM.