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  1. Darkskull

    Conditional Branch - Moving Between Maps

    Hey, thanks! That was super helpful, and a very speedy reply. This is exactly what I needed, thank you.
  2. Darkskull

    Conditional Branch - Moving Between Maps

    Hi there! I'm wondering how to set up a conditional branch that triggers -only- when a player switches maps (from one map to any other map, not any specific maps). This conditional branch is going to be on a common event that is always active and, thusly, would trigger something every time a...
  3. Darkskull

    Total feedback on the new forum design

    The old layout was perfect. Pristine, small, easy to navigate. This is, by all means, a horror show. You've taken one of the most beautiful layouts for a website and butchered it. Please, for me and everyone else at the RPG Maker Forums, please revert it back.
  4. Darkskull

    This website is hideous now. Please go back to the old layout.

    This website is hideous now. Please go back to the old layout.
  5. Darkskull

    Layering Issue [RMMV]

    That worked great! Simple fix, thank you.
  6. Darkskull

    Layering Issue [RMMV]

    Hiya guys! Having a strange layering issue. In editor, this section of level looks like this: However, in-game, it looks like this: I realize that this issue may be tileset related, so here's some pictures of that: Any assistance is welcomed! Thank you.
  7. Darkskull

    Circular Interior [RMMV]

    Oh that's so nice I might just buy it anyway! @ShadowDragon You guys are a dream team. Thank you so much.
  8. Darkskull

    Circular Interior [RMMV]

    Here's an example with that mushroom house art and some dirt laid in-editor. This worked great.
  9. Darkskull

    Circular Interior [RMMV]

    @callmedan That is precisely what I was looking for! Thank you!
  10. Darkskull

    Circular Interior [RMMV]

    Oh yeah? That's alright. Do you have a link or title of the tileset in question? :) Edit: Found FSM. What I don't see is any interior mushroom/interior tree tiles in the screenshots. Do you have any kinda screenshot of the interiors you're talking about so I don't drop $25 potentially for...
  11. Darkskull

    Circular Interior [RMMV]

    Yeah, I figured I'd have to use parallax mapping or a dedicated tileset to achieve the effect. That much I know. I don't have the art assets, however, nor am I very capable at making them myself. The reason this thread is in resource requests is because of that fact: I was wondering if anyone...
  12. Darkskull

    Circular Interior [RMMV]

    Hiya there! Does anyone have any circular interiors? I'd like to do interiors for these two types of building, but adapting RTP's square resources results in an incongruity when compared to the exterior art. Does anyone have any assets that I could use to form the interiors of these two? The...
  13. Darkskull

    Magic Reflection 50% Not Working On Weapons

    Op, nevermind. Works fine in-game. It's the battle test that wasn't working.
  14. Darkskull

    Magic Reflection 50% Not Working On Weapons

    Hi! I'll cut right to the chase: Magic Reflection 50% doesn't seem to work on weapons. Armor? Yes. State? Yes. Same parameters, on a weapon? Nope. I wonder what the problem is. Other traits on weapons work. How come not this? (I tested with 100% magic reflection, so I was able to...
  15. Darkskull

    RNG mechanic

    Thank you! That's just about it I think. Awesome :) Edit: Does anything weird happen if the chosen actor is already dead?
  16. Darkskull

    RNG mechanic

    @Poryg Awesome! What would be the code for changing HP/MP/A variable? :)
  17. Darkskull

    RNG mechanic

    Hey all! I'm not certain if this can be done with or without the use of .js, so for now this question will be asked here. If it turns out that .js scripts are the only way to do what I'm looking for, I'll ask a moderator to move the topic. So! I'm looking to have an RNG mechanic in my game...
  18. Darkskull

    Checking Party Stats

    @Aesica That worked perfectly! Thank you so much, guys.
  19. Darkskull

    Checking Party Stats

    This error message came from this gauge: ${$gameParty.members()[0].hp} ${$gameParty.members()[0].mhp} Doing ${$gameParty.members()[0].hp()} and ${$gameParty.members()[0].mhp()} does not change the error message, either.
  20. Darkskull

    Checking Party Stats

    It just says "error", it doesn't explain the error

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I think it's ready - Chapter Selection:
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On another more gaming topic, I paid 20 bucks for a visual novel to emotionally destroy me. I may write an entry about that.
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Reading about metaverses recently. I can totally imagine myself in the future, logging in with VR glasses to a virtual beach villa sitting in a virtual chair, with a virtual laptop facing the sea...coding 16-bit RM.
Mod name: "[Game name] Gameplay Overhaul"
What they actually mean: "Here is a mod that makes the game harder."
I decided to reinstall one of my most favourite game of all times, Gothic 2. Time to get back to Khorinis!

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