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  1. Monday Night Game Streams Submission

    here's my game https://gamejolt.com/games/Crebreal/573150 it's SUPER unfinished and the playable portion is SUPER small, because I can't focus on doing one thing at a time. Plus I can't really art so that's also stopping me from finishing stuff. However I still have a game (if you can call it...
  2. RMMZ DAE's Actor Inventories [MV + MZ]

    ok, memory issues solved. One last issue i've found is that for some reason i'm allowed to select empty space and exchange it with another character. it doesn't seem to do anything thankfully so it's not a high priority bug, but I suspect people might get confused as to why they can exchange...
  3. RMMZ DAE's Actor Inventories [MV + MZ]

    I've got around to testing the most recent version, it's working pretty well, it's even fully compatible with visuastella's menus and what not. I will say there needs to be some optimization work done, because (for me at least) there was a bit of a memory leak when items were being transferred...
  4. RMMZ Individual actor inventories

    is there a link to this plugins?
  5. MultiTweaks: general, map, zoom, battle, enemies, audio, options, efficiency, etc.

    I've found a bug between this and MUSH audio engine. I've detailed it here https://github.com/scswinter/MultiTweaks/issues/2
  6. MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    Thanks for the reply. I understand that you can't do anything about it since that's how your plugin works, so I reported the issue to the plugin author for multi-tweaks. I really hope I can get something to work, because not only do I want to use this brilliant plugin (mainly for making audio...
  7. MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    I've encountered an issue when using multi-tweaks combined with this plugin the issue is that MultiTweaks implements it's own audio buffers, while this plugin has one also. I know it might be a stretch to ask, but is it possible for there to be come kind of compatibility thing here
  8. RMMZ Image encryption

    it would be nice if someone who has said knowledge could make a plugin that can properly encrypt images and decrypt them , seeing as the built in image encryption is kind of inept. I know it wouldn't do much because if it's a public plugin someone can just reverse the algorithm, but it's at...
  9. Suggestion Make deployed project encryption more comprehensive and robust

    Description of the Feature: A much more robust encryption schema so that Image files and Audio files A. have better scrambled data and B. don't have the encryption key in it's data (that a program like the rpg maker MZ & MV decryptor can't read) More ways to encrypt (like choosing the level of...
  10. [CGMZ] Encyclopedia and Bestiary

    ok, that seemed to have fixed it
  11. Suggestion Better floating windows in editor

    Description of the Feature: The Ability to have more than one window open at once The Ability to use the main editor window when another window is open Mockups: Why is this feature good? This feature is great because of the following: Allows for a better workflow for those with multiple...
  12. RMMZ Individual actor inventories

    What i'm looking for is a plugin that gives each actor their own inventories. For instance: say we have Harold and Casey in a party. Harold holds x amount of items and Casey holds another x amount of items. When Harold and Casey are in the same party the player can access all the items at...
  13. [CGMZ] Encyclopedia and Bestiary

    I may be experiencing the same issues as noted before with 1.2.2 crashing. The error is a type error and just to be sure I disabled all the plugins that error out, and it still pops up this error
  14. RMMZ help with nwjc compiled code

    doesn't seem to want to work still
  15. RMMZ help with nwjc compiled code

    I found a program that was purpose built for doing this with both MZ and MV https://github.com/acemod13/RMMVCookTool it even provides instructions on how to make it load it all
  16. RMMZ help with nwjc compiled code

    just to clarify, is it in addition to the code that loads the scripts or instead of it?
  17. RMMZ help with nwjc compiled code

    where would you put that code? in the "loadMainScripts()" function or the "testXhr()" function?
  18. RMMZ help with nwjc compiled code

    I don't really know how else to describe it, because i'm not very knowledgeable in this aspect myself. I'm also bad at explaining to boot
  19. RMMZ help with nwjc compiled code

    and when I do change the code to this launching the game yields this with all this garbage in the console
  20. RMMZ help with nwjc compiled code

    well, the issue there is that I don't know how to deal with main.js. main.js has an array called "script URLs" which are references to their respective js files (it's really just a string array that references for example js/plugins.js) and I have edited the rmmz_managers.js script to load...

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I think it's ready - Chapter Selection:
unknown.png
On another more gaming topic, I paid 20 bucks for a visual novel to emotionally destroy me. I may write an entry about that.
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Reading about metaverses recently. I can totally imagine myself in the future, logging in with VR glasses to a virtual beach villa sitting in a virtual chair, with a virtual laptop facing the sea...coding 16-bit RM.
Mod name: "[Game name] Gameplay Overhaul"
What they actually mean: "Here is a mod that makes the game harder."
I decided to reinstall one of my most favourite game of all times, Gothic 2. Time to get back to Khorinis!

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