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  1. DJK1NG_Gaming

    VisuStella Sample Project & MZ Core Plugins

    Yeah there an issue with the latest version of the Battle Engine. Couldn't find what was causing it either. So I just reverted to the last version since I still had it in one of my folders.
  2. DJK1NG_Gaming

    Man the of new generator clothing for MZ is killing me....especially for males. Wished the MV...

    Man the of new generator clothing for MZ is killing me....especially for males. Wished the MV Trinity Generator was formatted for MZ body.
  3. DJK1NG_Gaming

    MV Trinity Resource Pack Generator not compatible with MZ

    I can agree on this. Only thing that keeping me from fully using them is the TVD poses in MZ are so much better. Kinda wish the generator would just allow different body base to be used like other parts.
  4. DJK1NG_Gaming

    How to add max party members in battle for MZ?

    Well if you check the Battle Core Plugin. You will eventually see in the Plugin the mention of "VisuMZ_2_PartySystem". So It may already be in work.
  5. DJK1NG_Gaming

    VisuStella Sample Project & MZ Core Plugins

    Oh it was. I must had glanced over it. Hmm...that weird so the cause of the error was the Database. Skill Tab. "change maximum" in Skill Tab somehow cause the error. It working fine now. It might be a "Bug" so I might as well report it if it happens again.
  6. DJK1NG_Gaming

    VisuStella Sample Project & MZ Core Plugins

    Fixed it myself for now. Decided to start and new project and transfer somethings over. That fixed the problem. Now I will know eventually what cause it if it occurs again. Thank for that link. I use it for future references.
  7. DJK1NG_Gaming

    VisuStella Sample Project & MZ Core Plugins

    Well anyway.... I've already ran into a problem with the Message Core. Was working find til it suddenly gave me the error - "Invalid regular expression: /\b-----????\b/: Nothing to repeat" Still trying to figure out the cause. Just can't seem to figure out if its something I changed in the...
  8. DJK1NG_Gaming

    RPG Maker MZ, Preview #4: Event List, System Tab Options, New UI, Release Date & Price!

    Yes! A release date. Nice to see auto-save function built in. Great to see a RPG Maker engine finally offer features that should be default features.
  9. DJK1NG_Gaming

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    Nice! Although I do want to know how much default Generator Assets are there. Or if the default all actors, people and evil clothes are available in the generator this time. But overall loving all the improvements. Definitely moving halting my game development on MV.
  10. DJK1NG_Gaming

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    Man it just keep getting better. Loving the Move Route improvement. Hated having to count grid in my head to get the accurate movement I want. And layers are back and Text Box improved with more default assets to work with. Greatness. I am desperate for that release date. :biggrin: Though I do...
  11. DJK1NG_Gaming

    RPG Maker MZ Preview #1: Music, Battles, Animations!

    Awesome. Finally Active Time Battle for me to use. Although it having the same SE is kinda disappointing.
  12. DJK1NG_Gaming

    Your Next Adventure Awaits: RPG Maker MZ Trailer #1

    That Generator is amazing. Finally we can adjust the position of the parts.
  13. DJK1NG_Gaming

    Save points: Yes or no?

    Save Point - In Towns and Dungeons Save Anywhere - On world map. That how I do it. Like every other classic/classic style JRPG. I don't mind them at all but if you're gonna enable the players to save anywhere even when their save point just remove the save point. Offer Heal/Restoring Point.
  14. DJK1NG_Gaming

    Is it RPG maker community worthy if you take out the RPG Battle part of it?

    I am gonna just say this. If any RPG Maker game is being classified and push as an RPG but doesn't have a Battle System to where you control a cast of character to fight enemies. Then it's not an RPG. RPG with no Battle System. Is like Shooting game with no guns or weapon that shoot.
  15. DJK1NG_Gaming

    Text Sounds: Yes or No?

    I hate them. It's annoying and distracting. If it's not a voice clip or voice acting don't do it. If there an option to turn it off then that good. But in general just don't use text sound. Just have voice clip.
  16. DJK1NG_Gaming

    Mode 7 Perspective in Games

    Hmm....the way you are using the Mode 7 could work as Pre-Rendered Maps. Well that the way I see it at least.
  17. DJK1NG_Gaming

    Are RPG Horror Games Still Current?

    Well one thing about RPG Maker MV games that released. The vast majority of them are Horror games. Which kinda disappoints me considering the amount of actual RPG decreased drastically from VX Ace. It seems with MV people are more into making games that aren't RPG but other genres which is fine...
  18. DJK1NG_Gaming

    Game & Map Screenshots 11

    It is indeed what you say. The bridge angle is off. I can always go back and fix it or remove it and add some rocks. I tried to have it curve but couldn't so I left it as it is. I might fix it or change it later.
  19. DJK1NG_Gaming

    Game & Map Screenshots 11

    Erith River. Manage to pull this off with with just a tileset as a picture and parallax.
  20. DJK1NG_Gaming

    Opening Movies/Cutscenes

    I say no more than 10 minutes for an opening cutscene whether it's explaining the world, lore or anything that set the story or cutscene. You don't want to keep the player waiting to take control for too long otherwise they may lose interest. Players will definitely lose interest if shortly...

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Evening humans! How goes the game make?
The anime characters we saw 20 years ago,
still have the same age when we see them now.
Somehow it's strange but also beautiful.
It's like no matter how much we change,
there's certain part of ourselves we can reconnect to when we see them again.
Took a long, long time, way longer than it should to be honest...but I've finally finished the big content update to my demo!
Lots of not good things happening IRL but I'm not gonna let this day end like this. Quote time:
"Success is not final, failure is not fatal: it is the courage to continue that counts." -Winston Churchill

So, keep going, lads. Whatever you do keep going. Until next time.

It's a Spanish devlog don't get scared!. (please)

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