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  1. James

    RMMV Siel Requiem (Demo)

    SYNOPSIS/FEATURES SCREENSHOTS SETTING/WORLD DEVELOPMENT STORYLINE/PLOT CHARACTERS DOWNLOAD LINK
  2. James

    Show non-learnable skills (YEP Skill Learn System)

    Hi there. I'm utilizing Yanfly's Skill Learn System, Class Change Core and Subclass to create something similar to a skill tree, where the skills the player choose to learn will open the possibility for him/her to learn other specific skills. But to do this, there's something I need: For the...
  3. James

    Save issue

    When i playtest my game and try to save, i get the error "object too deep", as shown below: It doesn't happen everytime, but at random times at random maps, which makes it more difficult to trace the cause of it. Any idea why it happens?

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Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......
party time.png
If you've played Knight Shift Chapter 1 this image'll mean something to you. If not, that's also fine!
Here's a medical question for ya: Why do I start lightly coughing after I drink coffee?
Well, someone "reviewed" my game. Didn't credit me anywhere in the video and spent 2 minutes insulting it. Going to ignore that and move on.
To cut down on map lag, I've been researching how to implement a lighting layer as a single map overlay instead of a bunch of individual lights. Hopefully I'll have a screenshot soon!

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