While playtesting my game using Yanfly's Skill Learn System, when I made all the character's skills and tried to have her learn them, I got this error message as soon as I clicked on the "Advancement" command which takes you into the skill learning screen:
"skilllearnCostJp is not defined."...
I can try starting a new game with the plugin installed.. I'll see if that fixes it. Here is the link to the plugin: *snip*
In the instructional video on Yanfly's site it says to place the plugin underneath the Target Core and the Battle Engine Core, which I did
I'm having problems getting this to work. I believe i have followed all the instructions, including putting this plugin near the bottom of my plugin list, below the Yanfly plugins.
I made the weapon with the skill:
Then I set up the skill to learn:
But it doesn't work in game...
I actually fixed the problem. i had the XP table set for 12 classes, then i reduced the number of classes to 5, and even though i changed the class_exp.csv file accordingly, the game wasn't recognizing it, so i had to set the classes in the database back to 12, even though only 5 classes will be...
I can't playtest my game because of this random occurance. I get these error message saying that exp tables are "undefined" even though i clearly followed the instructions of the plugin i was using, and "defined" where the information is being stored. Can someone help me fix this?
I am looking for a plugin or perhaps I can request one, that allows you to add more than 8 enemies to a battle. Also it would be useful to have an enemy note tag like this:
<No. Appearing: x to y>
<No. Appearing: 2 to 12>
<No. Appearing: x>
instead of having to keep...
I'm having an issue with notetags not working.
In order to learn the skill Potence, you need to first learn Power Attack and be 3rd level, however:
My character is 1st level and the Potence skill is listed in his skill learn library.. the skill should not even appear until he is...
Does this plugin allow the game to draw actual diagonal sprites? I have some diagonal sprites but have yet to find a means of getting the game to draw them. I am using RPG Maker MV.
These are my 4-directional sprites:
And my diagonals:
I tried making a sprite sheet...
I'm having a hard time trying to figure out how to use diagonal sprites. The script I am using is the Super Orange Movement one:
As you can see, the sprite is affixed normally in the window there:
Here is his sprite sheet:
Here are his diagonal sprites...
I can't seem to get it to work. here is the code i have for it:
I have Show Choices of Use lock-pick and then walk away, then:
When [use lock-pick]
> control variables: [003: Lock-pick] = [Lock-pick] in Inventory
> conditional branch: Variable [003: Lock-pick] == 8
>Play SE: Key, 80...
I want to make a series of 6 qualities of locks, and each requires a number of lock-picks to open:
how do i make the game keep track of how many lockpicks you have, aside from they being items in your inventory?
i want to...
aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Well, I've got a party tomorrow, and my friends are coming over. I wanted to work a bit on the Fandom Scouts assets so I can be ready when that update arrives... in other news, Pizza Time Horror is getting a second teaser, and it shows Cabaret Helen's last performance before the location closed.
Also who used to be scared of Chuck E as a kid? I was! Now I love him!