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  1. abluescarab

    Figuring out a pricing system?

    I do, as well. It kind of gives me a feeling of progression. The thing I think is preferable about not having item tiers is the seemingly-limitless choices--like there's no ceiling on your stats. With item tiers, if you reached that final tier, it's really end-game content. However, having an...
  2. abluescarab

    Figuring out a pricing system?

    Thanks for all the tips! I do have one question: I thought money sinks were frowned upon, kind of? I've been frequenting gaming sites for a number of years and I often hear people complain about them. How would I handle that tactfully without pissing off the players?
  3. abluescarab

    Figuring out a pricing system?

    I'm back. So from what I'm hearing, fights are kind of the basis for item prices. You figure out the fights, you figure out what prices feel substantial, you make sure the player feels as if they made a worthwhile purchase, even if they had to give up something to afford something else.
  4. abluescarab

    Figuring out a pricing system?

    How would I go about doing that? I've already made all armor types available to all classes (so mages can wear that heavy armor all they want, even if it messes with their magic stats).
  5. abluescarab

    Figuring out a pricing system?

    I actually like this idea. It reminds me of some MMOs, like Path of Exile. Health flasks drop frequently, usually with favorable random effects, but they're of lesser value than what you can purchase at the nearest shop. Grinding is boring as dirt for me and many other players. It's kind of an...
  6. abluescarab

    Figuring out a pricing system?

    Oo, great ideas, thanks! So I should probably work out the battles before I do the prices.
  7. abluescarab

    Figuring out a pricing system?

    I've never been very good with prices, so I have some questions. How should prices be determined? Should I figure out what coin drops enemies will have first, so I can price items based on that? How should I price items of the same type? (e.g. wood sword => 10G, copper sword => 20G, bronze...
  8. abluescarab

    Steam version - 1 computer only?!

    Not sure if OP has gotten their answer yet, so I'll just say this: I installed Ace on my desktop and laptop and while I obviously can't run them at the same time, they both work fine. So the Steam version can be installed on multiple computers and work fine on all of them.
  9. abluescarab

    Buff/debuff IDs for scripts

    Sorry, I went searching but didn't know what forum to post to. Yes, it's all I needed.
  10. abluescarab

    Buff/debuff IDs for scripts

    That's what those mean? Thanks a lot!
  11. abluescarab

    Buff/debuff IDs for scripts

    Hello, everyone. I'm new to RPG Maker VX Ace (bought in in the Humble Weekly Bundle). I've just started writing my own script to generate and apply a random status effect. In the GameBattler class, there's a function to add buffs and debuffs (add_buff, add_debuff) that asks for a param_id...

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