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  1. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    Oooh okay. That's less impressive but I'll take it. It's worded in a way that I misread it, so that's my bad.
  2. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    That's amazing! Being able to mix and match tile types with more freedom is a definite plus! I was really hoping for this so I could use those slots taken up by auto-tiles that I don't use! This is exactly how I would improve the mapping while realistically staying in the RPG maker framework...
  3. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    I must be getting old. Everything in those map screens looks cluttered because of the inconsistent way the tiles are rendered. They look at once dated and extremely busy. I dunno. I think I like MV's tilesets better in terms of cohesion. Maybe I'm just seeing it wrong since everyone else seems...
  4. Sal-O-Mac

    A New RPG Maker draws near! Command?

    Well. So far: Layers are cool, and thank god it's not 3D.
  5. Sal-O-Mac

    Game pad delima

    I'm actually having the same problem as well. And it doesn't seem to be a hardware issue like before. In fact it seems to be MV - specific. And specific to controllers All the other makers seem to work fine with my controller after unplugging my key board , mouse, and game pad, then restarting...
  6. Sal-O-Mac

    A question about art

    Well, it depends what you mean by "top games". I know some of my favorite games tend to have their own art. But that's mostly because -as an artist myself - I can respect the level of dedication and focus it takes to make a lot of your own resources. This is especially noted in games that use...
  7. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    With this plugin then, it looks like it's going to be possible to finally do a legit Zelda - type map scroll when moving to another map without making a crap-ton of events!... NICE! Those new face sets are adorable btw. I kinda want to pinch there cheeks
  8. Sal-O-Mac

    48*48 clay interior

    Yeah It's still unclear as to what some of the finer limitations are with tile-sets so I think people are holding out. But hey, At least you've got a head start eh? =) I think I like where the tiles are going but it's a little hard to judge without context. That is a really nice wood texture you...
  9. Sal-O-Mac

    does it support more than 5 tilesheets?

    I can't speak for everyone, but I would like to have more tile space because -I use larger sprites : Larger sprites means larger tile pieces. Now, I don't mean increasing the grid size, but the actual artwork of the tiles. If my sprite is twice the size of the normal sprite I have to make the...
  10. Sal-O-Mac

    does it support more than 5 tilesheets?

    So does anyone have an answer to the OP's question . Can we have more "tabs" than VXace or ...whut?
  11. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    Oh I understand that. I was more referring to the size of the event box in the actual game when you play it. Though I kinda answered my own question when thinking it all the way through .  I suppose it would be silly to think it's stay at 48x48 . I'll just have to play with it when I get my...
  12. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    Man thanks for the new string of videos, Yanfly. I think all my questions  have been answered though looking at the Tile size change plugin , does this mean the size of the event box changes with the tile size or does it stay at 48x48?
  13. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    I immediately thought of my old HK's when the 48x 48 thing came up even though I design them originally for a 800x 600 resolution. They were supposed to mimic old PlayStation sprites like Xzenogears. I actually have an updated version that I made for MV , though I didn't do anything with them...
  14. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    I was referring to this: but thanks anyways!
  15. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    I have to say the side view battle system looks amazing. It looks really legit right out of the box! I'm seriously hoping the next wave of battle system plugin info contains some way of including enemy animations. I wanna cut up that big blue ogre in After-Effects and have him look fierce!. This...
  16. Sal-O-Mac

    RPG MAKER MV PREORDER PAGE IS LIVE!

    Well, I'd be lying if I said I wasn't a little disappointed with the mapping capabilities. I know we haven't seen the full program but I think it's safe to bet at this point that it's not too much different than VX/VX ace. I was happy to hear they were bringing back the third layer only to see...
  17. Sal-O-Mac

    32x32, 16x16, 48x48, How will they all work together in the new RPG Making environment?

    Well, if it's any consolation you CAN upscale 16x16 pixel art to 24x24 with decent results. I was working on a game in 2k3, but Thought I'd try my hand at converting the 2k RTP tilesets I'm using to 24x24  for use in this maker and this is the result: Thing is , you kinda wind up remaking...
  18. Sal-O-Mac

    RPG MAKER MV OFFICIAL PAGE

    It wouldn't look strange. It would just mean the window screen will only show the amount of the map that the resolution allows. There was actually a script that let you do just this when the High resolution dll was released (I'm using the term "released" generously here). It let you choose...
  19. Sal-O-Mac

    How to use the High-Resolution .DLL

    yeah I saw that the other day! good stuff =)
  20. Sal-O-Mac

    RPG MAKER MV OFFICIAL PAGE

    Okay I know the Q and A is over with. But I am curious as to a ) whether the new resolution you choose has to be a multiple of 48 (or whatever tile size you're using) b ) whether it is even possible - through plugins or whatever- to bypass the 2x2 auto tile format in favor of a 3x3 format as...

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Made a lot of progress on the tileset for the more sumptuous interior areas for the priory
I keep thinking up of new changes or improvements... Edit: Forgot to add the image Gimpwork.JPG
Hello, my nickname is Rigomor, but I am also known as Mopsikus. I work on RPG Maker games, and are currently working on a game called Peony of War.

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