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  1. One quest per day limitation

    Yeah, thanks buddy. Very much appreciate such an informative answer to my question. I agree, asking anyone for help here was only my mistake, because response like "go f yourself" i could received anywhere else on the internet.
  2. One quest per day limitation

    Again, I'm a complete newb in this. The only thing about the time system that I was able to implement is the method of spawning ore and herbs, with variables and local events. No plugins, no core. I tried to find the right plugins on mz, but either I'm blind or I don't know where to find them...
  3. One quest per day limitation

    It's only recently that I got into making games in rpgm and I have a lot of ideas that I can hardly implement at the moment so I need help. I want to limit number of quests npc will be able to give per day. For example, npc will give the player today a task to collect something trivial like...

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Honestly, I cannot stop thinking about the whole elves vs anthros argument I had a while ago, because apparently I'm supposed to prefer what are usually elitist superhumans who "care about nature" but never actually do anything for it and live where nature is effectively stealing from nature over colorful, diverse and aesthetically entertaining animal designs because most people don't write well or care about looks.

Made a lot of progress on the tileset for the more sumptuous interior areas for the priory
I keep thinking up of new changes or improvements... Edit: Forgot to add the image Gimpwork.JPG

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