Title says it all, really. Weapons can change the animation for when you attack an enemy, but I want to have it so that the default attack when you have no weapons equipped is different for each character.
Title says it all, really. HRG parameter effects only really let you change things by percentage and I'm looking to have a HRG on a specific state remove a specific number of health every turn rather than just a percentage, and I'm gonna assume this needs a script.
I'm trying to make a powered-up state applied after using a 100 TP skill where one of the effects is that you can't be hit, but it drains your health while you're in the state until you're at 1 HP, and when you get to 1 HP the state is removed. I'm also considering having it be so that you can't...
I'm trying to make the battles go like this:Being able to spare enemies after performing ACT commands, and having enemies have unique ACTs and things you need to do in the ACT menu to spare them. I'm putting this thread in this forum because it'll most likely need a script to be possible.
Now, in this thread I don't mean changing the default font, I mean is there a bit of formatting to make specific text a different font, like how you can make text a different color? I have no idea what else to say or how to end this post.
Honestly, I cannot stop thinking about the whole elves vs anthros argument I had a while ago, because apparently I'm supposed to prefer what are usually elitist superhumans who "care about nature" but never actually do anything for it and live where nature is effectively stealing from nature over colorful, diverse and aesthetically entertaining animal designs because most people don't write well or care about looks.