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  1. Cheesy

    Should I use Pictures or Sprites for flash-like animations?

    Some time ago I created this thread because I was planning on using sprites to create bone animations that would be played during the game. The reason why I opted for sprites, was mainly their z property that I imagined I could use to change the "layer" of the image whenever I needed, while I...
  2. Cheesy

    [SOLVED] How do I "draw" a white square on the screen?

    OH MY GOD THERE IT IS! IT EVEN WORKS IN THE MAP EVENT! (I knew about the console log, but didn't think I could paste and run code in it!) Thank you so much Sir, I cracked my head with this for a while now, I'm very grateful! Although I can't figure out how to make it show a picture from the...
  3. Cheesy

    [SOLVED] How do I "draw" a white square on the screen?

    Well I assume you meant for me to change Scene_Map.prototype.create to Scene_Map.prototype.createDisplayObjects, so now the code looks like this but still nothing var aliasCreate = Scene_Map.prototype.createDisplayObjects; Scene_Map.prototype.createDisplayObjects = function() {...
  4. Cheesy

    [SOLVED] How do I "draw" a white square on the screen?

    But I also don't know how to set textures, so any explanation on that would be appriciated as well.
  5. Cheesy

    [SOLVED] How do I "draw" a white square on the screen?

    This is probably a super easy problem to solve, but I'm still a newbie at js so I don't know what to do. I need a map event to make a sprite appear on the screen with a script call, like you would with a picture, but I'm not using those because for what I've seen they are not as dynamic and...

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Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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